Team Fortress 2

Team Fortress 2

Iron Impactor
Emgee 8 Jun, 2014 @ 11:52am
stats?
this looks like an amazing item, so there should be stats.
BTW i think this item should be a medigun like weapon that heals buildings (still uses metal) and could also refill the ammo of players. Would that break the game?
Last edited by Emgee; 11 Jun, 2014 @ 12:33pm
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Showing 1-15 of 236 comments
Chrisy15 8 Jun, 2014 @ 12:10pm 
Pros:
x2 metal per hit
Cons:
-20-50% damage (Doesn't look like it was designed for hitting)
EDIT: Am I the only one who thinks this is a meele?
Last edited by Chrisy15; 8 Jun, 2014 @ 1:18pm
Grog the Frog 8 Jun, 2014 @ 12:11pm 
I assume It replaces the secondary, so I would go for
Pros
+20% Accuracy
+Fully automatic
Cons
-50% Reload Speed (The Drum mag should take a long time to reload)
-20% Damage
Also, maybe uses metal for ammo at 50 metal per drum mag
EDIT: ^ I Think It looks more like a nail gun with a drum mag personally :3
Last edited by Grog the Frog; 9 Jun, 2014 @ 10:08am
Killalod 8 Jun, 2014 @ 12:11pm 
it looks like something that shoots. something that gives metal on hit but has less damage and low ammo
it should be a ranged upgrader, like the rescue ranger is a ranged repairer.

i dont know good stats, it says metal delivoury device, so ya, my idea
Simon 8 Jun, 2014 @ 12:20pm 
launch nails like the syringe of the syringe gun,but much more accurate and projectile a bit faster.

Point Blank : 4
Mag : 30
Use metal as ammo, -1 metal per shot.
Repair for 2 hp per hit on friendly building.
Last edited by Simon; 8 Jun, 2014 @ 12:22pm
Queerassdragon 8 Jun, 2014 @ 12:26pm 
+fires in bursts of 3
-2 metal per shot
-25% damage
slows stuns when they all 3 bullets hit
I don't know 8 Jun, 2014 @ 12:30pm 
-50% damage
+100 fireng speed
KAE | サル 8 Jun, 2014 @ 12:42pm 
Originally posted by black cat the great:
it should be a ranged upgrader, like the rescue ranger is a ranged repairer.

i dont know good stats, it says metal delivoury device, so ya, my idea

Sounds Good
Kiwi Stranger 8 Jun, 2014 @ 12:47pm 
I say it should be a ranged upgrader
On fire:adds metal from ammunation
Adds sentry ammo on fire
I would want an item that adds ammo for sentry....
Very useful for mvm
Meowt 8 Jun, 2014 @ 12:49pm 
Originally posted by Driban:
+fires in bursts of 3
-2 metal per shot
-25% damage
slows stuns when they all 3 bullets hit
like this minus the the stun....it seems slightly OP
Since it literally looks like a Short circuit, this:
Shoots Rescue Ranger bolts
Bolts heal -25% building hp then regular RR bikts
-25% slower firing speed (slower than the short circuit)
Uses metal for ammo
On fire: -3 metal
+75% damage bonus
Gain crit for every kill you've done, giving your primary (not a Festive and non-festive Frontier Justive) 1 crit
No random critcal hits
Last edited by TF2ETC | BIRDMEDIC; 8 Jun, 2014 @ 3:03pm
Originally posted by Metal Sonic:
-50% damage
+100 fireng speed
Way too op. for the firing speed.
I know damage penalty means less damage, but Underpowered and Overpowered at the same time.
The Smoke 8 Jun, 2014 @ 1:09pm 
Originally posted by halosparlite:
I assume It replaces the secondary, so I would go for
Pros
+20% Accuracy
+Fully automatic
Cons
-50% Reload Speed (The Drum mag should take a long time to reload)
-20% Damage
Also, maybe uses metal for ammo at 50 metal per drum mag
if it uses metal, then it shouldnt even reload, and we dont need another short circuit, thank you very much
Last edited by The Smoke; 8 Jun, 2014 @ 1:10pm
Crazee 8 Jun, 2014 @ 1:11pm 
I would Love to see a weapon that would go with the Rescue Ranger;

+Each shot on a building adds 25 metal to upgrade
+Each shot adds 1/6 of full ammo supply to sentry
+If used on teleporter, uses metal to speed up recharge rate
-Costs 50 metal per shot
-Cannot be used as weapon
-If nearby building is being sapped, gun does not fire

If it seems too underpowered;
+Increases despenser range

If it seems too overpowered;
-Decrease sentry range
Last edited by Crazee; 8 Jun, 2014 @ 1:17pm
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