Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Specifically, More Choices tries to generate random relics using code that doesn't know how to handle Special relics. From my testing, without Hubris running it will just give you Circlets as the alternate relic options, but with Hubris running it will crash. That's because Hubris adds a check that happens after you generate a random relic. But it's the same underlying problem (random relic code being called for a case it doesn't properly handle), just expressed in different ways.
I think the cleanest fix would be for the More Choices mod to have code that handled special relics in rewards, perhaps by skipping them entirely and not generating alternate relic choices. Still, I see a fairly easy way to avoid the crash by changing Corrupt the Spire code slightly, so I'll probably do that in the next small code update I make. Even if the root problem is elsewhere, avoiding crashes is good.
Thanks for reporting this and taking a bit of time to work out what was causing it!