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2/10 think through your stats before posting them.
+Each succesful backstab charges rage, when activated you get +10% speed, +50% faster weapon switch, +40% faster weapon swing
-Contact with enemy removes your disguise
-2.5 seconds of cloak time
Just that simple. The reason the rage would be useful is if there is a large group of enemies, you can do stuff like backstab an engineer sap his sentry and backstab everyone else in front of you (if you are good enought to carry out this plan, this will be usefull) However sice bumping an enemy loses your disguise and you have less cloak, it will be harder to actually stealthily infiltrate this nest.
-25% damage
silent killer
can headshot
no random crits
after 3 backstabs you can throw the knife to get another backstab but if you miss you must collect it
pros:
-on backstab:gains a stack of 'death'
-alt fire: consumes 3 stacks of death to get instantly behind a target at any range
cons:
-50% less cloack duration on wearer
Pros:
+20% damage from non-backstabs
Silent Killer
Cons:
20% Slower Weapon Switch
10% Slower Swing rate
-------------------------------------------------------------------------------------------------------------
Alt Fire: Throw knife. Knife must be collected from wherever it lands afterwards.
Knife throws that hit enemies in the head deal damage=Backstab.
Knife projectile flies in an ark close to that of Jarate, so people can't just throw knives from across the map at people to insta-kill them.
on fire -
mini crits ( not to op)
-30 life
- 2 clock seconds or something like that
to easy to play this class
only w + m1 or m2
i think... the spy....the class need something like that
How to make good stats for a spy knife (and any other weapon):
1. It helps to look at the weapons name. The name is the base of all of my stats, and i add cool affects that go with the name as well. Check out "Crescendo" to see what I mean.
2. New mechanics! DO NOT, and I repeat, DO NOT make stats if they are just going to simply change barely from the stock. You have to have a weapon that changes the gameplay experience all together, not just some weapon that has stats.
3.(Optional) Teaching weapons: Teaching weapons are weapons that teach you skills and purposes for that class. For example: The Diamond back teaches you what to do as a spy, as far as backstabbing and sapping goes. And then it rewards you with crits! The Rocket/Stickey Jumper help you learn jumping techniques!
4.The stats have to be balanced. Enough said.
With all of that being told, I hope all of you guys choose wisely upon this.
Here are my stats for this cool knife:
Pro's:
On backstab, you gain full health.
Con's:
Facestabs do no damage.
Sappers don't disable sentries, they make their damage -60% and they take 30% more damage.
On each backstab, sappers work 10% faster. (Example: 1 backstab= +10% sapper speed,
2 backstabs = 20% sapper speed, etc.)
On each attempted facestab, sappers work 10% slower. (Example: 1 attempted facestab = -10% sapper speed, 2 attempted facestabs = -20% sapper speed, etc.)
Do you see the new mechanic I tried to put in there?
I tried as hard as i could to make stats and a new mechanic in 3 minutes along the lines of what I just said, but mind you, this stat set will be edited.
this isnt call of duty. get out.
+Silent Killer
+On Backstab: gain 15 health
+Razorback delay immunity
+full crits on primary weapon while sapping a building
-On miss: hit yourself for 35 damage and bleed for 5 seconds.
-On Hit other than Backstab: lose 15 health
encourages talented spies to be conservative when attempting a stab. encourages prominent use of sapping ability.
razorback delay immunity is just a little fun gimmick like double kills on the machina or the fall damage effect on mantreads.
-15% damage
cannot 1 kill people with backstab
can only backstab one people in 1 health
when backstab: stuns your enemy for 10 seconds and bleed for 5 seconds
when someone get stunned by this knife: people can only use meele or shotgun to kill them
100% critical hits when someone get backstabbed by this knife in 8 seconds