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and the op of enginners
and the op of pyro
and the op of my di..
that stats is totally amazing and not op
too op
How to make good stats for a spy knife (and any other weapon):
1. It helps to look at the weapons name. The name is the base of all of my stats, and i add cool affects that go with the name as well. Check out "Crescendo" to see what I mean.
2. New mechanics! DO NOT, and I repeat, DO NOT make stats if they are just going to simply change barely from the stock. You have to have a weapon that changes the gameplay experience all together, not just some weapon that has stats.
3.(Optional) Teaching weapons: Teaching weapons are weapons that teach you skills and purposes for that class. For example: The Diamond back teaches you what to do as a spy, as far as backstabbing and sapping goes. And then it rewards you with crits! The Rocket/Stickey Jumper help you learn jumping techniques!
4.The stats have to be balanced. Enough said.
With all of that being told, I hope all of you guys choose wisely upon this.
Here are my stats for this cool knife:
Pro's:
On backstab, you gain full health.
Con's:
Facestabs do no damage.
Sappers don't disable sentries, they make their damage -60% and they take 30% more damage.
On each backstab, sappers work 10% faster. (Example: 1 backstab= +10% sapper speed,
2 backstabs = 20% sapper speed, etc.)
On each attempted facestab, sappers work 10% slower. (Example: 1 attempted facestab = -10% sapper speed, 2 attempted facestabs = -20% sapper speed, etc.)
Do you see the new mechanic I tried to put in there?
I tried as hard as i could to make stats and a new mechanic in 3 minutes along the lines of what I just said, but mind you, this stat set will be edited.
On backstab, wielder gains full health. 1 health regenerated per second. Damadge taken will be divided in half. -25 health. -50 attack speed. 50 health on face/front stab. 20% faster zapper speed. On criticle hit when hitting enemy, fast cloak with no sound, lasts for 5 sec. On backstab, gain 50% more speed.