Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After Frail Tourniquet,survivors found an odd laboratory which seems to be Dr`Malroy`s.
They entered it and found that he had done dangerous virus experiment and created zombies.
They dicided to destroy the laboratory and escape here...
Console event (Panic event)
They found some consoles and activated it but it is a little noisy.
Zombies noticed loud sound and they attacked to us.(panic event)
Keycard event
They found Dr`Malroy`s room but it is closed.
To enter this room,they need "Malroy`s keycard",so they decided to search it.
However,the way to getting keycard is very dangerous because they need to go to some trap rooms...
・First room
There are electricity room(it is very high voltage about 1 million)
If someone falls into the electricity zone,he is killed instantly .
・Second room
There are two tanks in this room and they need to fight them.
・Third room
There is the keycard but this room is filled with poison.
They need to get it while not hurt them.
Explosion event(Gauntlet event)
After they go to the Malroy`s room,they find Virus factory.
They decide to destroy it and place C-4.
After 10 seconds,it is exploded and zombies notice the sound.
Survivors need to run to the saferoom.(endless horde event)
Rescue event
After search the Malroy`s laboratory,survivors decide to escape here.
They call a helicopter by using a radio but rescue is too late.
So they need to fight zombies by the time rescue comes.
I am not game designer so it will be not useful.
However if I can some help you,I am happy.
One thing that's holding me up a bit is how to connect the story with Frail Tourniquet, since the survivors from this campaign sometimes appear in that one during the same time period. I don't know if I should show how they appear where they do in that campaign or if I shouldn't bother. It would be much easier not to and I don't think anyone would expect it since not many people play Frail Tourniquet anyways.
I do want to explain why the midnight riders bus appears in two of the other campaigns in this campaign but I definitely know that won't involve sitting next to the bus during the finale. Haven't put any thought into this yet but making an explosion that triggers a gauntlet finale could be interesting.
Do you have any ideas for melee weapons?
I have one made so far but I'm aiming at trying to add two or three to this.
I also need ideas for a melee weapon to add to that halloween campaign you saw a short clip of, if you have any ideas that would work for that.
Pumpkin face is covered with blood.
Necroface Doll (Replace Frying Pan)
The doll face is half broken and has creepy emotion.
If survivors pick it up,they will hear a weird laughing.
Witch cane (Replace Cricket Bat)
It is made with an oak.
Demon Spear (Replace Pitchfork)
This weapon is Trident and it has demon face where blades cross.
Bewitched Sword (Replace Katana)
I am Japanese and in Japan there is a legend story about "妖刀村正(Yoto Muramasa or Bewitched sword)"
This weapon has a solemn atmosphere and looks like purple sword.
It has an unearthly sound when survivors use this weapon.
Unfortunately not many results come up when I search for bewitched sword but I still feel like adding this. I have a vague idea but I have two questions. Is this something that would glow in the dark? And is this something that would have some sort of mist around it?
Both present their own little issues for me but I still have time to test this stuff if it's needed.
I don't know whether it helps you or not but I place sword video link.
https://www.youtube.com/watch?v=ZXhQpsOsdBo
P.S
I saw your melee videos and they have good atmosphere (it seems that pumpkin mace and witch hand? and Muramasa blade)
I like sword sound and unique features especially tank throwing pumpkin rock.
I have another reason for replying though. I'm making a huge update for R2L which is gonna add an achievement system and I was curious if you wanted to present possible ideas. Primarily what I need is the extra stuff you'd find or do through the main campaigns. Stuff like 'access this locked room', 'solve this puzzle', that sort of thing. I didn't really add too much extra stuff like puzzles to these campaigns so I'm running low on ideas. I can add more stuff though if something seems interesting enough.
Not an obligation of course, just perhaps an opportunity.
You use cola to extinguish fire in Ditch Syndrome campaign
・The only one
You survive Weeper's keep campaign
・Using Gas Can
Pouring gas can in Dr Malroy's Absolution campaign
・Alternative Ending
You see Alternative ending in Dr Marloy's Absolution campaign
・Escape Dr Marloy's Laboratory
You survive Dr Marloy's campaign
I will edit if I come up with some ideas.
I also added a new system for unlockable modes when objectives are done that I think is somewhat ground breaking in itself. Here's a video of how that'll work for the hell of it. Maybe you have an idea about mutations I overlooked that could be added to the system?
https://youtu.be/xspf7kFuvoA