Counter-Strike 2

Counter-Strike 2

de_sparity
Nirah 1 Aug, 2014 @ 10:19am
Little review
I've played a lot of games on the map and I have to say it has awesome gameplay and nice flow, sometimes 20 second rounds, sometimes Ts camping squeaky waiting for someone to wallbang. After playing against other people I decided to run around on the map for 15 minutes c0tton style.
Here's what I've came up with:

First some pretty jumps to get to spots, not neccessarily bad, or need to be fixed, I liked them.
spot #1[i.imgur.com]
How to get there[i.imgur.com]

Jump on graves[i.imgur.com]
Paint skills :>[i.imgur.com]

Next up, boost spots:I think this is intentional, can be very surprising.[i.imgur.com]
You can also boost from the breakable grave onto the window then jump to the 2nd window[i.imgur.com].

Now some balancing: Under the bridge and behind the double stack is a very overpowered spot for both sides. Will be highly contested should ever be played in competitve.
Very good nades[i.imgur.com] after smoking directly under for vision denial, T side.
CT wallbang spot[i.imgur.com], smoking the doorway: Basically anyone on stairs can be mowed down[i.imgur.com] (very well done with the area portal(i guess) (i'm bad at mapping)).
CT spawn's ramp, complete vision to A connector[i.imgur.com], very hard to shoot back.
Last is in squeaky room: Ts have a clear advantage due to the dark background[i.imgur.com]. Here's another one getting shot at.[i.imgur.com]

I think the map has way too many wallbang spots, but that can just be a factor of gameplay, I don't know if you should be able to plant the bomb and just go behind a wall and kill the defuser from complete safety.

Now for some bugs:
The bug itself[i.imgur.com]Result 1[i.imgur.com]
Result 2[i.imgur.com]

Next one, in the market[i.imgur.com]. Invisible wall or some sort, pretty annoying.

Not sure if you should be able to get here[i.imgur.com]

Minor bug, but I thought I'd post it[i.imgur.com]

Step 1:Plant inside fallen boulder[i.imgur.com]
Step 2:Enjoy silly CTs looking for bomb[i.imgur.com]
Step 3:??????[i.imgur.com]

That's all! I hope you'll keep updating the map and get us more of this quality! I really liked playing it :)

PS:L.Q.F. <3[i.imgur.com]
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Showing 1-13 of 13 comments
3kliksphilip  [developer] 1 Aug, 2014 @ 11:59am 
Hi, thank you for all of the suggestions and pointers! I will definitely be patching some of them in the next update, though some are intentional. The ramp is meant to be longer than the railing in T entrance to B so that it's easier to jump up and over it. I have now extended that to the rest of the area, making everything more accessible, including that balcony with the barrels. The CT spawn view across to A entrance was intentional. I've rotated the breakable tomb around so they should fall somewhere less important. Thank you very much for the feedback, a lot of the things you have pointed out are intentional and I'm interested in seeing how these things play out in games before removing them, since it's small 'exploits' that can make a map interesting and really raise the skill ceiling.
Nirah 1 Aug, 2014 @ 2:23pm 
Anytime! I don't force any of the changes, the map is very enjoyable, you should make more serious big projects! If you need someone with lots of free time and creativity add me on steam ;)
Nirah 2 Aug, 2014 @ 6:49pm 
Part 2 (yay):

Some boosts and actual bugs! :>

Boosts (harmless imo):
In warehouse to destroy rushing CTs[i.imgur.com]
Outside market, maybe unintended?[i.imgur.com]
Connector warehouse entry[i.imgur.com] (might be just useless in competitive play due to the CTs inability to access it.)

Definitely needs fixing
Non-solid rocks in A site[i.imgur.com]
Clip block 1 unit off A site[i.imgur.com]
View of warehouse from the small window above squeaky[i.imgur.com]
Boostable windows[i.imgur.com](Intended??)
I guess all 3 of them work[i.imgur.com]
A site boost onto lamp[i.imgur.com]

There's an interesting mechanic in the game where you run on top of your teammate's head and get an immense jump boost, Here's how it works[i.imgur.com]. This can be done very quickly when teammates have good synergy and coordination and can surprise terrorists in the squeaky door room[i.imgur.com]. I haven't tried it in a match yet but it definitely feels like a high skill requiring but high reward trick to pull off.
You can also AWP the terrorists in the warehouse through this wall[i.imgur.com]. Combined with the boost above, it can be deadly aswell.

I found another way[i.imgur.com] onto the window without boost.

These speak for themselves:
Inside[i.imgur.com]Outside[i.imgur.com]
Outside 2[i.imgur.com]

Extras:
This building doesn't feel right for me[i.imgur.com](might just be me)
This must be intentional, I have not known about it before :)[i.imgur.com]
Last edited by Nirah; 2 Aug, 2014 @ 7:10pm
3kliksphilip  [developer] 2 Aug, 2014 @ 8:26pm 
I don't know how you find these things, I think that I have fixed everything now, it will be included in patch 20! Thanks again :)
Nirah 3 Aug, 2014 @ 8:18am 
Here's a little something[imgur.com] I've found while playing, tried to bounce a flash to win a 1v2 but it just fell into the wall :( Also happened to various rocks on A site, not sure about other places. Bullets go through without any penetration damage reduction.
3kliksphilip  [developer] 3 Aug, 2014 @ 10:57am 
Thanks, I really don't know how you keep finding things. I'll update it ASAP.
Nirah 3 Aug, 2014 @ 11:16am 
One more thing[i.imgur.com], a little texture error? I'm working on a smoke and poplflash guide atm, but I stumble across some bugs too ;D
3kliksphilip  [developer] 3 Aug, 2014 @ 11:41am 
That's a problem with decals in Source if you minimise the game, it happens on other maps as well.
Nirah 3 Aug, 2014 @ 11:47am 
Originally posted by 3kliksphilip:
That's a problem with decals in Source if you minimise the game, it happens on other maps as well.
Ah okay, didn't know that. Also can I make requests? I'd love another cable around here[i.imgur.com] if it's possible, would help a lot with aiming a smoke to A site, covering all headglitch spots watching connector.
3kliksphilip  [developer] 3 Aug, 2014 @ 11:56am 
What a random request, I'll include it :)
Nirah 3 Aug, 2014 @ 12:06pm 
Thanks! Meanwhile enjoy these truly next-gen flashbangs.[imgur.com]
3kliksphilip  [developer] 3 Aug, 2014 @ 12:32pm 
Now those truly are next-gen flashes.
Nirah 4 Aug, 2014 @ 7:55am 
Just a bunch of screenshots[minus.com] use them if you want to :)
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