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In Buildings_Assemblers.xml
<label>Mechanoid re-assembler</label>
<description>A large underground mechanoid factory. It automatically disassembless [DISASSEMBLES] non-functional mechanoids, uses the obtained resources to periodically assemble new mechanoids and then brings them to the surface. The mechanoids will defend whoever owns the factory, however they cannot be controlled directly.\n\nThe production of a single unit takes 2.5 days and there is no limit to how many mechanoids can be deployed by a single factory[.]\n\nThe produced model is choosen [chosen] seemingly at random.</description>
<label>Advanced mechanoid re-assembler</label>
<description>A large underground mechanoid factory. It automatically disassembless [DISASSEMBLES] non-functional mechanoids, uses the obtained resources to periodically assemble new mechanoids and then brings them to the surface. The mechanoids will defend whoever owns the factory, however they cannot be controlled directly.\n\nThis upgraded version of the re-assembler produces the shinier mechanoid models, occasionally producing their advanced variants.\n\nThe production of a single unit takes 2 days, faster than its regular counterpart, but production of advanced mechanoids comes with a cost of slightly increased power and resource need.</description>
DEBUG spawning works just fine, though, you can spam that and it'll produce like it should. But actual natural spawning seems borked.
Either way if that happens I'd recomment just...punshing them, hard.
Allow tool has a great "finish off" button.
https://ibb.co/xXWTPdk <---------Image showcase of said issue
The C# code used in this mod is a modified version of Vanilla's spawnerpawn comp...thing (the original didn't have anything that would make it require fuel and/or power). It definitely did "inherit" one bug from it, after each spawn the timer would decrease ever so slightly, in normal gameplay it should not be an issue as it would take like 50 spawns for it to go from 2.5 to 2.4, so unless the timer has been set by something or someone to a small number like 0.01 it shouldn't really happen, unless it's caused by an incompatability.
When/if possible please give some more details, on my end everything works fine, so there isn't much I can do.
I guess try using dev mode and replace your current re-assembler with a new one, it's possible that a building placed before the update got screwed over after it. You can also try the "verify integrity of game files" button thing, sometimes Steam messes things up and breaks stuff when an update to...pretty much anything comes out.