Crusader Kings III

Crusader Kings III

Hiraeth - Dynasty Legacies Overhaul
 This topic has been pinned, so it's probably important
idm  [developer] 29 Dec, 2021 @ 12:24pm
User Suggestions
Post any suggestions or change requests for the mod here!
Last edited by idm; 28 Mar, 2022 @ 10:44am
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Showing 1-13 of 13 comments
N*rd 19 Jan, 2022 @ 12:54pm 
In DynastyLegacy "Blood"
Heredity & Convergent Blood give both
-25% Inbreeding
+25% good trats
+25% bad traits <---


I am not sure if the last one is inteded to increase bad traits, as balancing or if it should be -25

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AI will pick the Dynasty Perks really late (or in my case picks another added without requirement) ..-> resulting both in relatively weak AI.
My suggestion to that is remove requirements for AI Players - so they will pick any Dynasty and level it

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great Mod I like it
idm  [developer] 19 Jan, 2022 @ 2:41pm 
Hi. Thanks for the feedback.

Both negative effects are intended, mainly to make Blood more interesting but also more challenging to play. As for the AI concerns - it's something that I'm working on. Next mod update will include a new game rule that lets the player control whether the AI is allowed to cheat or not, i.e. allowed to skip the legacy requirements or not.
SimpleFish 20 Jan, 2022 @ 7:32am 
Great mod and love the added gameplay of having to work to unlock the legacy perks.

I picked the 'Robber Barons' perk and noticed my dynasty members were spamming the Ruffian MAA to the exclusion of almost all other MAA types. I felt that was pretty immersion breaking.

Example: https://imgur.com/a/4qr5lAm

Is there any way to tweak the AI's MAA recruitment preferences so that they stop going all in on these units?

Or maybe a rule to disable the custom units?
Last edited by SimpleFish; 20 Jan, 2022 @ 9:04am
idm  [developer] 20 Jan, 2022 @ 12:46pm 
Something is definitely wrong. Most likely the AI weight for Ruffians that is a little off. I'll see about tweaking it and putting out a fix in the near future.
Silent0Death 24 Jan, 2022 @ 6:41am 
Can you make the skip requirements cheat/rule be useable for the player?
idm  [developer] 25 Jan, 2022 @ 9:01am 
Originally posted by Silent0Death:
Can you make the skip requirements cheat/rule be useable for the player?

Maybe further down the line. My focus the coming weeks will be on updating the mod for Royal Court.
Last edited by idm; 25 Jan, 2022 @ 9:02am
Echo 6 Mar, 2022 @ 7:34am 
I suggest making a "lite" version of the mod, with the visual changes (icons etc) and the requirements for unlock, but not the legacy perk changes. Personally, that's all I would've wanted.
YH 16 Mar, 2022 @ 7:37am 
will you add Chinese translation?
Seraphel 27 Mar, 2022 @ 4:14am 
I have simple question
Requirements of Guile 2 Legacy is "Have a strong hook on a duke or a king"
Why not on a emperor?
Seraphel 29 Mar, 2022 @ 10:40pm 
and, AI recruit Ruffians too much.
I have two idea, decision that getting special army, or change as House Guard, only 1 regiment of Ruffians for 1 ruler
MethGoose 14 Jun, 2022 @ 9:32pm 
Originally posted by Silent0Death:
Can you make the skip requirements cheat/rule be useable for the player?
any chance of this happening?
Last edited by MethGoose; 14 Jun, 2022 @ 9:33pm
Agent Icarus 15 Aug, 2022 @ 5:34am 
I love the changes this makes to dynasty legacies, they really feel rewarding to unlock now. Is there any way of encouraging AI rulers to appoint Seneschals? I like the flavour of "no AI cheating" but they often seem to get a bit stuck in unlocking the first level of the Society legacy. (edit to add: I wouldn't mind if the AI could cheat this single level tbh)
Last edited by Agent Icarus; 15 Aug, 2022 @ 12:43pm
Bonkfire 18 Oct, 2022 @ 8:31am 
Originally posted by MethGoose:
Originally posted by Silent0Death:
Can you make the skip requirements cheat/rule be useable for the player?
any chance of this happening?
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