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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746287654
-how to adress another grid which is also running EasyCommands
-adressing another script via EasyCommands
-basic stuff
https://www.youtube.com/watch?v=SKQ3djmtneg
I got a more advanced version half finished, but the warfare update really got me intrigued with a new mining ship. However, I will also utilize EasyCommands there and post the result here once finished!
Things of interest:
- design of a state machine with multiple state variables
- state is "saved" between sessions by setting unused properties on blocks
Problem:
My steam generation from Industrial Overhaul is not enough to keep a turbine running. There is a buffer tank though. Instead of letting the turbine toggle on/off all the time while fresh steam is dripping in, I wrote a script to turn it on/off based on storage levels.
Script:
:main
async ManageSteamTurbine
replay
:ManageSteamTurbine
if "Steam Buffer Tank" ratio is 1 tell "Steam Turbine" terminal to apply the "OnOff_On" action
if "Steam Buffer Tank" ratio is 0 tell "Steam Turbine" terminal to apply the "OnOff_Off" action
Now that I can adress modded blocks I have plenty of opportunities more!
However, now it can drill almost 50 meters deep and no ore should be wasted as long as another ship is collecting the ejected ore. Guess who needs to design that ship next...
In this project, Easy Commands controls:
-Hinges
-Lights
-Thrusters
-Pistons
-Drills
-Rotor
-Checking Container storage ratio
-Magnetic Plates
As soon as I think it is ready for a blueprint, I will share that as well. There has to be some small changes done first.
https://medal.tv/games/space-eng/clips/knKnt3EUBmg3B/d1337iC01n9x?invite=cr-MSxIdUcsNjcyMjQ5ODYs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821842476
https://medal.tv/games/space-eng/clips/wdm2MFH1o1SAN/d13379uFBTyS?invite=cr-MSx0OHIsNjcyMjQ5ODYs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886773035