Slay the Spire

Slay the Spire

More Neow
kaytrill  [developer] 5 Jan, 2022 @ 2:24pm
Bugs, Issues, and Suggestion
This discussion is for the development of the mod. Anything regarding found bugs, issues, suggestions for new features, and further balancing of the mod. Any feedback here is welcome. The only thing I ask is to keep this civil and free from spam. Post as much in paragraphs where possible.

Bugs and issues:
To debug I need the following:
  • The seed which you played on
  • Which character you played
  • The choice you made
  • What you expected to happen
  • All the mods you have installed
  • And the debug log messages

Suggestions
To add new suggestions I need the following information:
  • Short description of the added bonus/drawback
  • Why you think it is fun
  • Do you think this is balanced/how to balance it

For any further communication you can always reach me at the STS discord under modded-technical and modded-gameplay
Last edited by kaytrill; 5 Jan, 2022 @ 2:29pm
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Showing 1-15 of 15 comments
nerman8r 6 Jan, 2022 @ 11:58pm 
Hello! What would you think of making a custom game modifier that would allow a Neow choice at the start of the run? I play a lot of custom runs and would love this option.
kaytrill  [developer] 7 Jan, 2022 @ 12:22am 
Originally posted by nerman8r:
Hello! What would you think of making a custom game modifier that would allow a Neow choice at the start of the run? I play a lot of custom runs and would love this option.
You aren't the first to suggest this haha. There is a mod that enables to always start with all 4 neow options without reaching the act 1 boss. There are like 20 starting bonuses in vanilla and another 12 in my mod, so the odds of seeing any of my options are relatively big.

If there are more people who want this feature then I will implement this. Just let me know how you want to see this implemented.

  • A fifth option containing nothing but MoreNeow, but what would happen to the other 4 options?
  • Disable vanilla options entirely/make them toggeable like the MoreNeow bonuses.
  • One of the Four options always has to be a More Neow option.

And do tell me what you enjoy the most about this mod. Which are your favorite options? Which are your least favorite and why? How often do you pick any of the choices? How well balanced do you think each of the options are?
nerman8r 7 Jan, 2022 @ 12:12pm 
Originally posted by kaytrill:
Originally posted by nerman8r:
Hello! What would you think of making a custom game modifier that would allow a Neow choice at the start of the run? I play a lot of custom runs and would love this option.
You aren't the first to suggest this haha.
I'm confused by your reply. What I'm saying is, when you play a Standard game you get the Neow decision at the beginning of the run, but you don't get it when you start a Custom game. I'd love to see a Custom modifier to enable the Neow choice.
nerman8r 9 Jul, 2022 @ 12:25am 
Heheh, I was just going to make a comment when I realized I had already done it. What do you think of allowing a Neow choice when playing a Custom game?
Hi, I have the opportunity to translate into Russian. Could you put the content for translation into separate files? Now there is no possibility for a full translation in fashion. Thanks!
kaytrill  [developer] 27 Aug, 2022 @ 10:26am 
Originally posted by nerman8r:
Heheh, I was just going to make a comment when I realized I had already done it. What do you think of allowing a Neow choice when playing a Custom game?
I would love to do it, but don't have much time to work on the mod. Perhaps next time when I also have more things to add to the mod.



Originally posted by Блохастый:
Hi, I have the opportunity to translate into Russian. Could you put the content for translation into separate files? Now there is no possibility for a full translation in fashion. Thanks!
I have done it by design that everything is english only, mainly because I don't speak russian ;p. It is possible, but then I also need to learn how to refactor the code and how to make translations files. Perhaps next time when I work on the mod and there is more interest to translate it into more languages.
nerman8r 27 Aug, 2022 @ 6:43pm 
Originally posted by kaytrill:
Originally posted by nerman8r:
Heheh, I was just going to make a comment when I realized I had already done it. What do you think of allowing a Neow choice when playing a Custom game?
I would love to do it, but don't have much time to work on the mod. Perhaps next time when I also have more things to add to the mod.
Sweet! I await the day! No pressure. ;)
Блохастый 27 Aug, 2022 @ 11:02pm 
Originally posted by Блохастый:
Hi, I have the opportunity to translate into Russian. Could you put the content for translation into separate files? Now there is no possibility for a full translation in fashion. Thanks!
I have done it by design that everything is english only, mainly because I don't speak russian ;p. It is possible, but then I also need to learn how to refactor the code and how to make translations files. Perhaps next time when I work on the mod and there is more interest to translate it into more languages. [/quote]

Thanks for the answer! I will use the local version next
ElBeau 26 Jan, 2023 @ 9:16pm 
it seems like when you take the "small loan of a million dollars" reward, if a thief steals from you while you still have negative money, it sets you money to 0.

I was playing the packmaster mod and my seed is 1J47XASZ4CF5N
other mods installed are:
stslib, basemod, versiontwocompatable, GooglyMod, ADKsMoreRelics, relictweeks, rerolltherelics, TrophyHunter, and anniv5(packmaster)
G-t01l3t. 3 Mar, 2023 @ 2:44pm 
Originally posted by kaytrill:
Originally posted by nerman8r:
Heheh, I was just going to make a comment when I realized I had already done it. What do you think of allowing a Neow choice when playing a Custom game?
I would love to do it, but don't have much time to work on the mod. Perhaps next time when I also have more things to add to the mod.


Hey, this is a great mod!

I just want to clarify what I THINK @nerman8r is requesting:

When he says "allowing a Neow choice when playing a Custom game?", what is actually happening is: When you choose 'Modifiers'(Base Game Modifiers) in 'Custom Mode', for example, the "Big Game Hunter" modifier, you are no longer provided with a Neow option; i.e. After clicking 'Talk', the next option is 'Leave' without allowing any Neow choice.

EDIT: The problem seems to exist without even selecting any options in Custom mode; Ascension Level 0, no special seed, and no Modifiers. Only Standard mode works normally.

I believe @nerman8r wants a patch that does not disable the Neow option if any Modifier is active in the run. This behavior seems to be Vanilla behavior.

Currently, with this mod, 'More Neow' + the mod, 'Permanent Neow', we can have both Modifiers AND the 4 Neow options to choose from in every normal AND Custom run.

EDIT: The mod 'Filter the Spire' also has a similar function to 'Permanent Neow'. Using FtS rather than PN, allows using Modifiers alongside having a choice from the Neow options! I don't know how that mod does it but it seems to fix the issue for all modifiers except the "Heirloom" modifier. I guess that the rare relic you receive from the "Heirloom" modifier is kind of like a Neow choice in itself so I guess the vanilla behavior of that is fine.

2nd EDIT: To be clear; only 'Filter the Spire' works (not 'Permanent Neow') to fix all these issues.

Apologies if you already understood!
Last edited by G-t01l3t.; 25 Mar, 2023 @ 4:21pm
nerman8r 8 Mar, 2023 @ 2:01pm 
Originally posted by HandWandle.:
When he says "allowing a Neow choice when playing a Custom game?", what is actually happening is: When you choose 'Modifiers'(Base Game Modifiers) in 'Custom Mode', for example, the "Big Game Hunter" modifier, you are no longer provided with a Neow option; i.e. After clicking 'Talk', the next option is 'Leave' without allowing any Neow choice.

I believe @nerman8r wants a patch that does not disable the Neow option if any Modifier is active in the run. This behavior seems to be Vanilla behavior.
Yeah, that's accurate.
Originally posted by HandWandle.:
Currently, with this mod, 'More Neow' + the mod, 'Permanent Neow', we can have both Modifiers AND the 4 Neow options to choose from in every normal AND Custom run.
Unless I'm misunderstanding what you're saying, I don't think this is right. I have used both mods and I still don't get the Neow options when playing a custom run.
kaytrill  [developer] 25 Mar, 2023 @ 6:59am 
Originally posted by Lou_Beau_:
it seems like when you take the "small loan of a million dollars" reward, if a thief steals from you while you still have negative money, it sets you money to 0.

I was playing the packmaster mod and my seed is 1J47XASZ4CF5N
other mods installed are:
stslib, basemod, versiontwocompatable, GooglyMod, ADKsMoreRelics, relictweeks, rerolltherelics, TrophyHunter, and anniv5(packmaster)

Thanks for the bug report. I looked into this and turns out this is vanilla spire being spire. It will be fixed soon. Turns out an attack action can steal gold, but it can only steal gold if you don't have 0 gold. Having negative gold is therefore allowed to be stolen from. Now a looter/mugger can no longer steal from you if you have 0 or less gold.
G-t01l3t. 25 Mar, 2023 @ 4:20pm 
Originally posted by nerman8r:
Unless I'm misunderstanding what you're saying, I don't think this is right. I have used both mods and I still don't get the Neow options when playing a custom run.

Sorry if I wasn't clear enough in my edit: Filter the Spire's function works. Permanent Neow does not. Try that one out if you haven't :GiveHug:
King Ramposa III 22 Jul, 2023 @ 8:56am 
For some reason the mod doesn't work for me at all. Neow just doesn't offer anything but + max hp or enemies in 3 next combats are 1 hp.
It is in standard and mods I am running are
BaseMod
StSlib
The Ironclad Booster Pack
Relic Tweaks
The Blue Laboratory
Bossy Relics
Hubris
Lock Howl's Mod
Relic Filter
kaytrill  [developer] 30 Jul, 2023 @ 7:34am 
Originally posted by King Ramposa III:
For some reason the mod doesn't work for me at all. Neow just doesn't offer anything but + max hp or enemies in 3 next combats are 1 hp.
It is in standard and mods I am running are
BaseMod
StSlib
The Ironclad Booster Pack
Relic Tweaks
The Blue Laboratory
Bossy Relics
Hubris
Lock Howl's Mod
Relic Filter

Thank you for the report. Spire defaults any new run in two options: Neows lament and +10% max hp start. Only when a run reaches the act 1 boss or is a seeded run will Spire generate the four options start. If you did this and spire still only shows the default two options then I recommend reaching out to me on the official STS discord.

Last point of convenience. There is a mod that always forces the game to start with 4 Neow options called "permanent neow options".
Last edited by kaytrill; 30 Jul, 2023 @ 7:36am
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