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When i finish here, i'll add debug console commands that can be used, but heres the commands that can be used to update the config midgame:
reloadlua - reloads the scripts server-side
cl_reloadlua - reloads the scripts client-side
i'm not sure if this is needed, people downloading the mod probably already have tried everything they could to improve performance, so they probably already have knowledge of these settings
That is what I tended to always think, just to be surprised by people not trying anything and expecting others doing all the job for them...
Sounds great! I am looking forward for your future updates!
1. This is a minor problem, as it is only a visual discordant. Some animations cannot run properly, e.g. my characters arm is rotating many loops sometimes repairing junkboxes, the animation is totally a chaos while laying in a bunk. These two should be easily reproduce.
And there is also something I have notice, perhaps not caused by this mod, I have found some weapons aiming animations changed, mainly their holding positions, e.g. pistol is a bit lower than the original. I used mods that may have changed this so I am not clear about this statement.
2. Following with some frustrations. I was trying to detach minerals with plasma cutter, but the animation was messed up. Normally, the cutter will aim at my aiming direction, however, I have observed that it repeatedly blink backward(the opposite direction), causing much harder to detach an ore.
3. In auto navigation, once hit keep current position, the y velocity seems messed up. It always tries to use the max positive and max negative velocity to balance the position, which resulting my sub oscillating up and down. This didn't happen before I used this mod, but I feel like this issue is not related to this mod, as there should not be any animation related factors in sub control.
My friends and I are really appreciated your mod, it has improved our game experience greatly.
Yes, I have noticed once I updated and reinstalled the mod.
Still, I have some questions related to this mod.
The default setting for client side is 4 and server side is 2. Can it be interpreted as a recommended setting? What does the priority for handheld items exactly do? Will the mod use a much lower update divider or totally ignore it as the vanilla update frequency?
I forgot to reedit the config file after the update, so my first run should be on default setting which had client side updatedivider 4 and HighPriorityHand true. But I still observe very significant disorientation for handheld items especial melee weapons. If I understand the principle of this mod correctly, the above setting with the priority setting should use a much higher frames than other items, which seems not the case. This prevents me from using level 4 and 3.
Perhaps an additional command line for config to set the update divider exclusively high priority items(creatures, doors, handheld items, submarine weapons, which is like the "only" object in game that moves regularly).