Oxygen Not Included

Oxygen Not Included

Partitioned Storage
DarkEviL 31 Jul, 2024 @ 5:30pm
Game Crash
The game crashes if I press the "Enable Partitions" button. The crash does not happen immediately, but as soon as the duplicants are assigned to deliver a resource, while some resources are delivered by the duplicants and everything is fine, but in some cases the game crashes.

Invalid amount: 0

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at FetchAreaChore+StatesInstance+Reservation..ctor (ChoreConsumer consumer, Pickupable pickupable, System.Single reservation_amount) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at FetchAreaChore+StatesInstance.ReservePickupables () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at FetchAreaChore+States+<>c.<InitializeStates>b__12_0 (FetchAreaChore+StatesInstance smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at Game.Game.Update_Patch2 (Game ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
Build: U52-623711-SC
Last edited by DarkEviL; 30 Sep, 2024 @ 7:29am
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Showing 1-2 of 2 comments
Daimian 2 Aug, 2024 @ 3:18pm 
Same issue here, worked for nearly 100 cycles before started crashing. Removed this mod and no more crashes.
WolfDK 20 Oct, 2024 @ 4:16am 
Same issue here.
Last edited by WolfDK; 20 Oct, 2024 @ 4:17am
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Showing 1-2 of 2 comments
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