Sid Meier's Civilization VI

Sid Meier's Civilization VI

CypRyan's Wide & Tall
CypRyan  [developer] 19 Jan, 2022 @ 4:29am
Feedback: Bugs
If you have any bugs to report, please do that here. :steamthumbsup:
Last edited by CypRyan; 24 Jun, 2024 @ 12:57am
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Showing 1-15 of 60 comments
vonMort 30 Jan, 2022 @ 10:28am 
Hey my friend. I got a problem enabling your mod. I broke it already down to it by disabling (and even uninstalling) any other mods. If i try to start a new game with only this mod installed & enabled the game drops an error. As i can't link snippeds here i will just copy the text.
I also deactivated every DLC except the ones listed as "needed".

Translated Error:

An error occurred while starting the game.

We advise to disable all mods and try again.

Error - One or more mods failed to load content.


Original Error:

Beim Starten des Spiels ist ein Fehler aufgetreten.

Wir raten dazu, sämtliche Mods zu deaktivieren und es erneut zu versuchen.

Fehler - Einer oder mehrere Mods konnten Inhalte nicht laden.


Steps to Reproduce:
1. Install this mod only
2. Start the Game
3. Disable all DLC's that are not needed
4. Start a new Game (custom or quick play)
CypRyan  [developer] 30 Jan, 2022 @ 11:46pm 
Originally posted by Nigrum mortis:
Hey my friend. I got a problem enabling your mod. I broke it already down to it by disabling (and even uninstalling) any other mods. If i try to start a new game with only this mod installed & enabled the game drops an error. As i can't link snippeds here i will just copy the text.
I also deactivated every DLC except the ones listed as "needed".

Translated Error:

An error occurred while starting the game.

We advise to disable all mods and try again.

Error - One or more mods failed to load content.


Original Error:

Beim Starten des Spiels ist ein Fehler aufgetreten.

Wir raten dazu, sämtliche Mods zu deaktivieren und es erneut zu versuchen.

Fehler - Einer oder mehrere Mods konnten Inhalte nicht laden.


Steps to Reproduce:
1. Install this mod only
2. Start the Game
3. Disable all DLC's that are not needed
4. Start a new Game (custom or quick play)

Hey there! Thank you very much for the report!
Hm strange it worked on my develoment computer. However, I will look into this on another computer and try to fix this ASAP.

:steamthumbsdown:BUG: CYPWT-2022-01-31-001: Loading fails due to missing leaders when optional DLCs are disabled, found by Nigrum mortis.
Last edited by CypRyan; 30 Jan, 2022 @ 11:52pm
CypRyan  [developer] 30 Jan, 2022 @ 11:49pm 
:steamthumbsup:BUG: CYPWT-2022-01-31-001: Loading fails due to missing leaders when optional DLCs are disabled, found by Nigrum mortis.
Status: Fixed
Description: Adding strategies for non-existing leaders when DLCs are disabled caused DB error when loading. Removed those strategies for now. Will be added again when optional DLC compatible version is released.
Last edited by CypRyan; 30 Jan, 2022 @ 11:52pm
vonMort 1 Feb, 2022 @ 8:24am 
Nice, works like a charm now!

Thank you for the very "fix" fix - hah. Im a dev myself and know the pain behind this. Thanks for doing that in your free time! Have a nice one.
Last edited by vonMort; 1 Feb, 2022 @ 10:59am
CypRyan  [developer] 1 Feb, 2022 @ 9:10am 
Originally posted by Nigrum mortis:
Nice, works liek a charm now!

Thank you for the very "fix" fix - hah. Im a dev myself and know the pain behind this. Thanks for doing that in your free time! Have a nice one.

I thank you for taking your time to report the bug! As a developer you know how valueable that is. Very much appreciated!
-Mod breaks Babylon's ability to get the lowest production cost building in the first district of each type for free. After building my Campus, I got a dedication slot instead of a library.
-Not a bug per se, but the production cost to abandon a city seems insane, especially considering that it's usually the ♥♥♥♥ cities that you'd want to abandon.

Other than that, great mod.
CypRyan  [developer] 5 Mar, 2022 @ 1:23am 
-Mod breaks Babylon's ability to get the lowest production cost building in the first district of each type for free. After building my Campus, I got a dedication slot instead of a library.
-Not a bug per se, but the production cost to abandon a city seems insane, especially considering that it's usually the ♥♥♥♥ cities that you'd want to abandon.

Other than that, great mod.

Thank you for the feedback! I am just about to release a new version of the mod next week. It's a complete overhault and should fix the babylon campus building problem.
I'm gonna remove the cost scaling for the abandon city project.

Again, thank you very much for the feedback! :steamthumbsup:
Loving the new updated version. I think moving away from the wide penalty and putting in a growth buff for playing tall worked great, since you no longer feel like you're hurting yourself by settling more cities.
I've noticed that the Seaport Extension grants 21 food to trade routes when Liang is established. Is that intended? It seems like an obscene number.
CypRyan  [developer] 2 Apr, 2022 @ 9:50pm 
Loving the new updated version. I think moving away from the wide penalty and putting in a growth buff for playing tall worked great, since you no longer feel like you're hurting yourself by settling more cities.
I've noticed that the Seaport Extension grants 21 food to trade routes when Liang is established. Is that intended? It seems like an obscene number.

Thank you for the feedback! Oh my... that must be a typo! I am currently on a trip, but I'm gonna fix it just when I return (Thursday/Wednesday).
Thank you for the report! :)

:steamthumbsdown:BUG: CYPWT-2022-04-03-001: Building description typo, found by ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥.
Last edited by CypRyan; 6 Apr, 2022 @ 3:03pm
b0505726 17 Jan, 2023 @ 6:59am 
CypRyan  [developer] 17 Jan, 2023 @ 7:49am 
Thank you for the report!
Also a BIG THANK YOU for adding the mod list and logs! Just perfect!

I suspect Governors Nationwide to be responsible for the crash. Can you please verify?
Maybe another mod that alters governor promotions may cause this issue.

Note: There are tons of errors related to all kinds of mods and unrelated to this mod. Hope your game is still stable? :o
Last edited by CypRyan; 17 Jan, 2023 @ 8:01am
b0505726 17 Jan, 2023 @ 4:43pm 
Originally posted by CypRyan:
Thank you for the report!
Also a BIG THANK YOU for adding the mod list and logs! Just perfect!

I suspect Governors Nationwide to be responsible for the crash. Can you please verify?
Maybe another mod that alters governor promotions may cause this issue.

Note: There are tons of errors related to all kinds of mods and unrelated to this mod. Hope your game is still stable? :o

When I remove Governors Nationwide, the problem still occurs.
I am doing stress testing for this mod. In fact, many of the things I have added are building and policy mods.
Last edited by b0505726; 17 Jan, 2023 @ 4:50pm
CypRyan  [developer] 17 Jan, 2023 @ 9:30pm 
Originally posted by b0505726:
Originally posted by CypRyan:
Thank you for the report!
Also a BIG THANK YOU for adding the mod list and logs! Just perfect!

I suspect Governors Nationwide to be responsible for the crash. Can you please verify?
Maybe another mod that alters governor promotions may cause this issue.

Note: There are tons of errors related to all kinds of mods and unrelated to this mod. Hope your game is still stable? :o

When I remove Governors Nationwide, the problem still occurs.
I am doing stress testing for this mod. In fact, many of the things I have added are building and policy mods.

I will do tests this weekend. The log does not show any explicit error in one of this mods files. However the validity check fails because governor promotions are missing that this mod relies on. That's why it likely relates to some mod altering governors.
We will find fix these issues! :)
Last edited by CypRyan; 17 Jan, 2023 @ 9:40pm
b0505726 17 Jan, 2023 @ 10:44pm 
Originally posted by CypRyan:
Originally posted by b0505726:

When I remove Governors Nationwide, the problem still occurs.
I am doing stress testing for this mod. In fact, many of the things I have added are building and policy mods.

I will do tests this weekend. The log does not show any explicit error in one of this mods files. However the validity check fails because governor promotions are missing that this mod relies on. That's why it likely relates to some mod altering governors.
We will find fix these issues! :)

Thanks,The idea of this mod is interesting!
Very much looking forward to the joy he brings when used with other mods!
CypRyan  [developer] 18 Jan, 2023 @ 6:18am 
Okay, seems like the last update of Civ6 Plus: Harmony in Diversity v1.3 (1.3.4) added modifications to governors which break compatibility.
Will work on a fix as soon as I can! :)
Last edited by CypRyan; 18 Jan, 2023 @ 10:02am
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