Pavlov VR

Pavlov VR

SCP:Secret Laboratory
hellbrawler 30 Apr, 2022 @ 4:40pm
List of bugs
This is not meanspirited I just want this gamemode to grow. I understand that this map is still in beta and bugs can take a long time to fix.
1. You can walk trough the flat part of the wall in the armory in lcz and walk back in trough the corner where gate connects with the wall
2. It might be possible that an alive dboy respawned as MTF i am not sure because I was 173 walking behind him but I belive I was far enaugh not to kill him and there was no body left
3. In some elevators you can get stuck in between the closing doors
4. Elevators are different for some players (closed for some players and opened for others)
5. One other person and I (separate i. Incidents in different rounds) saw a black orb in a straight hallway in hcz between elevators a and the weird room with the pit that would be hcz armory in original game (not sure if that's the spot I might not remember it correctly)
*EDIT
6. Peanut is only sometimes visable
There was one time when I was 173 and I was viable every other round he is invisable
7. Every one except scp (chaos, MTF, d boys and scientists respawns makes escape preaty much impossible
That's it there are no other game breaking stuff (I know number 5 isn't game breaking i just thought it was interesting) that I know of there are some visual glitches but they don't influance gameplay so it's fine. I wish best for the creators and think that even with all those bugs this map is in my top 10
Last edited by hellbrawler; 2 May, 2022 @ 10:07am
< >
Showing 1-11 of 11 comments
Xendeur 1 May, 2022 @ 10:59am 
the black orb is the blinking system , when a player dies while blinking it remains
Ernestooo  [developer] 17 Jun, 2022 @ 10:08am 
Thanks, I fixed the armory bug, 173 invisibility, blink orb not being removed
Ernestooo  [developer] 17 Jun, 2022 @ 12:48pm 
Respawns should also be fixed now. Turned out that if you respawned once when you were dead, you respawned every other wave because I forgot to clear an array.
hellbrawler 19 Jun, 2022 @ 9:43am 
106 can't go through entrance zone doors, 173 still invisible, 106 model doesnt work and femur breaker didn't kill 100
Xandon  [developer] 24 Jun, 2022 @ 11:03pm 
Entrance zone doors have been fixed and so should elevator desync.
ahappyteddybear 27 Jun, 2022 @ 10:23am 
I spawned as a scientist in 106s pocket dimension, Ended up picking the correct door, got out, then still was taking damage and died 10 sec later. Love the map so much fun, Just thought I would report this :)
hellbrawler 2 Jul, 2022 @ 6:59pm 
femur braker doesn't reset and you can avoid being blinded by looking through a scope
Xandon  [developer] 2 Jul, 2022 @ 7:22pm 
Originally posted by MAKSymalista:
femur braker doesn't reset and you can avoid being blinded by looking through a scope
Fixed
Last edited by Xandon; 2 Jul, 2022 @ 9:49pm
hellbrawler 3 Jul, 2022 @ 4:49pm 
decontamination doesn't kill or lock doors
Shaggy 15 Jul, 2022 @ 3:13am 
SCP is able to pick up and use a gun from the armory as long as they don't interact with anything else while holding it
ScoobyJew 28 Jul, 2022 @ 8:25pm 
doors that use skeletal meshes need their normal mode set to import normals
< >
Showing 1-11 of 11 comments
Per page: 1530 50