Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

BELMEZ - Ancient Fortress
Feedback
First of all, great job on this map !

Plays fluidly thanks to the many routes and interesting objectives. The sound effects are also top notch !

A few pointers:

- All the barricades need raising after the first objective as the king can run almost all the way back to the first spawn (also needs some invisible walls around the keep and mountain side as you can also overcome those)

- Some minor terrain sculpting here and there (eg. ground sticking through the barn porch on the optional burn objective, the marsh routes could use alittle work and possibly some extra cover for the attackers).

- Adding some extra features to the background terrain near the keep cliffs (looks rather barren aside from the couple of trees).

- To add extra atmosphere to the marsh maybe add some fog particles (like the fog used at the seaside tombstone on ruins map), though this may effect performance when used on a larger scale.

- Lower the stairs alittle inside of the tower (alittle too close to the ceiling at the top of the tower).

- Option to move the siege tower closer would be nice (as the ladders can be kicked back the tunnel would become a single choke point in large battles)

- Shorten the walk from the first spawn alittle, for the attackers.


That's all I can think of really... just needs a little polish.
Be that as it may, It still is the best workshop map I've come across.

Keep up the good work !

Last edited by No fixed abode; 25 Jun, 2014 @ 6:56pm
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Burgzaza 25 Jun, 2014 @ 8:56pm 
!good feedback
Have nothing to add to that !

A bit more polished and I'll play this non-stop ;)


by the way well played dantrag ;)
Corsario  [developer] 28 Jun, 2014 @ 3:47am 
Hi Dantrag! Thanks for the feedback!

We addressed most of your indications with our last update. We still need to release a final version with minor fixes this weekend (ill try to check all the points you mention).

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