Project Zomboid

Project Zomboid

Viperel's Recycling Center
Viperel  [developer] 13 Jan, 2022 @ 8:40am
Bugs, Help & Suggestions
Just as the title says, use this thread to post any issues.
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Showing 1-15 of 67 comments
SanDiegoDude 15 Jan, 2022 @ 8:58pm 
Hi There, can you make disassemble tools respect favorited items? I keep accidentally disassembling my screwdriver when I'm breaking down things like doorknobs and hinges, and it's really frustrating as it's left me stuck miles away from my base without a screwdriver on more than one occasion.

Also, the balancing and XP gain needs work. Just disassembling 3 houses worth of metal items and I'm already level 6 metalworking. Especially crafting nails and screws. I could probably powerlevel my way to level 10 metalworking just by building all the scrap and everything up to pipes, then break it all the way back down to scrap, and make nails. It'd be a gigantic pile of nails when I'm done, but I bet I'd hit max level in metalworking easily along the way. I'd say reduce nails and screw crafting xp by a factor of 95%, or increase the number of scrap required to make them from 1 to 20 or something like that.

Anyway, gripes aside, I love your mod, it's fantastic for long term base building, just needs some balancing and to stop melting down my damned screwdriver =)

Edit - Oh, another thing, your recipes don't recognize the welding mask if it is favorited, likely because it also can be disassembled. Meaning you have to unfavorite your mask for recipes to recognize you're wearing it, however you then run the risk of accidentally melting down your mask, or dropping it on the floor on accident since you can't keep it a favorite item. Thanks again!
Last edited by SanDiegoDude; 15 Jan, 2022 @ 8:59pm
Viperel  [developer] 16 Jan, 2022 @ 1:29am 
@SanDiegoDude
1. just managed to get the favorites to not be consumed when disassembling/ripping
2. the metal items will be reduced from 0.75exp to 0.25exp
3. still investigating the weldingmask issue, but it's not supposed to be disassembled anyway
shplamana 17 Jan, 2022 @ 3:04pm 
Surprised I haven't seen it mentioned yet, but adding a recipe to repair/craft/recycle crowbars would be awesome.
Viperel  [developer] 17 Jan, 2022 @ 8:14pm 
Originally posted by shplamana:
Surprised I haven't seen it mentioned yet, but adding a recipe to repair/craft/recycle crowbars would be awesome.
You can currently dismantle them, repairing or crafting not yet.
Crafting one from a metal bar might make sense though
Ness 18 Jan, 2022 @ 12:01pm 
I found a bug with this mod, when I have an empty bottle and a hammer in main inventory, when I try to use the craft menu the recipe appear to be disabled and I get a lot of error until I close the craft menu.
shplamana 18 Jan, 2022 @ 2:15pm 
Originally posted by Viperel:
Originally posted by shplamana:
Surprised I haven't seen it mentioned yet, but adding a recipe to repair/craft/recycle crowbars would be awesome.
You can currently dismantle them, repairing or crafting not yet.
Crafting one from a metal bar might make sense though

That would be an awesome recipe as the crowbar seems to be non-existent at times, and it's the only tool that lets you remove windows completely.
Viperel  [developer] 18 Jan, 2022 @ 9:33pm 
Originally posted by ИعşŞ:
I found a bug with this mod, when I have an empty bottle and a hammer in main inventory, when I try to use the craft menu the recipe appear to be disabled and I get a lot of error until I close the craft menu.
Fixed the bug

Originally posted by shplamana:
That would be an awesome recipe as the crowbar seems to be non-existent at times, and it's the only tool that lets you remove windows completely.
Added the crowbar recipe
GreenSkye 20 Jan, 2022 @ 10:34am 
I get that we can favorite items to prevent them from being dismantled, but is it possible to restrict dismantling to only look at the container the item is in? Current method is a bit finicky. Drag item over, favorite, dismantle everything else, then unfavorite the item you wanted to keep to put it away at home. It's workable, but I've forgotten to favorite stuff a few times and it's cost me. It'd be much easier if I could dismantle everything in that crate/dead body/cabinet, etc
Viperel  [developer] 20 Jan, 2022 @ 8:48pm 
Originally posted by GreenSkye:
is it possible to restrict dismantling to only look at the container the item is in?
So far tried several methods but all have downfalls or don't work properly. My way of dealing with it is gathering all i want to scrap into a box or on the floor and drop/store unneeded tools nearby
GreenSkye 21 Jan, 2022 @ 7:45am 
Understandable. Thanks for the tip!
Andserk 26 Jan, 2022 @ 5:59am 
It would be cool to have a padlock recipe since it's useful in MP, and maybe some conversion/recycling recipes for some of the less useful items like tarp->garbage bag, random electronic parts(amplifier,receiver,etc..)->scrap electronics.
Also maybe lowering the vanilla tailoring lvl required to patch holes/repair normal clothes if that's possible, since this allows repairing vests at lvl 4, maybe normal clothes can be lvl 4 and vests lvl 6/8.
Viperel  [developer] 26 Jan, 2022 @ 7:08am 
Originally posted by Andserk:
Thank you, will take the suggestions into consideration for the next patch.
Last edited by Viperel; 26 Jan, 2022 @ 7:09am
Drakaden 27 Jan, 2022 @ 9:54pm 
Heya Viperel, i like your mods, but right now they have compatibility issues with 41.65, my modded server keep saying they are outdated, any chances you can fix that? Thank you in advance.
Viperel  [developer] 28 Jan, 2022 @ 6:06am 
Originally posted by Drakaden:
Heya Viperel, i like your mods, but right now they have compatibility issues with 41.65, my modded server keep saying they are outdated, any chances you can fix that? Thank you in advance.
that's just steam being weird... usually a "verify game files" fixes it
Viperel  [developer] 28 Jan, 2022 @ 9:12pm 
Originally posted by -TL- トミー (Tommy):
My mod is not intended to be used in parallel with other recycling mods as the scope of both are similar but the methods differ. The recipe results are based on averaging weight to scrap ratios & conservation of mass where it makes sense.

The vehicle mod requires it as all recipes need scrap metal and metal components which the recycling mod gives. It works without it but will decrease functionality.
If you used my mod exclusively you'd notice the recipes while giving more scrap also require a lot of it to make useful items which makes it even more hardcore in terms of material needs.

The window repair kits is an idea i previously explored but there's not much i can work with in the vanilla game to craft one realistically.

Will not provide compatibility support with other recycling mods as it makes no sense, each has it's own balancing and will be a mess of unbalanced recipes in the end. It's your decision which you want to use.
Last edited by Viperel; 28 Jan, 2022 @ 9:48pm
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