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>Engineer secondary.
>Regenerate 15 metal every 10 seconds.
>Gain fire vulnerability.
There. Simple, fits on a line, has a clear function: as a agressive forward engineer. it would work well with the Widowmaker and gunslinger. Drop a mini, shoot some guys, repeat as necesary.
+100 maxmetal on wearer, +3 HP regenerated per every 3 seconds on wearer, +50 sentry damage, 5 metal regenerated every second on wearer, +25 sentry fire rate
valve nerf pls
I think the stats should be as follows:
+50 max metal on wearer
+1 metal rgene per second
+25 max health
-25% move speed on wearer
No op pls, or hard crafting
This would make the Engineer more efficent at making buildings and building a dedicated engi nest It could also be of use to an engineer using the widowmaker, as he will have a larger and more reliable supply of metal. Of course, the battle Engineer would have to have the gunslinger on hand aswell to make up for the health loss.
Of course, its obvious this has already been made to be a misc, not a weapon, so what we are coming up with here is a bit farfetched.
stats 1 how about:
+25% max metal on wearer
+1% regan health on wearer
+3% metal regan on wearer
+25% faster construction rate
-25% all damage resistance
(recipe: cozy camper + battalion backup + 2 reclaimed metal = Lone Star Builders Backpack)
basic info:
craft no.?: no
tradable?: yes
nameable?: yes
giftable?: yes
medievil?: yes
thats a cool idea but dont make miscs or things come weps if they arent...
i think thats a cool misc and it should stay like that!
But the stats aren't chosen that well imo. I'd prefer this proposal:
btw, backpack shouldn't affect the sentry at all
i agree with alogheo