Project Zomboid

Project Zomboid

Xeph Zombie Modifications [Official]
 This topic has been pinned, so it's probably important
Xephrax  [developer] 9 Jan, 2022 @ 5:24am
Zombie Types
Type
Speed
Sight
Hearing
Memory
Strength
Toughness
Notes
Walker
Shambler
Normal-Poor
Normal-Poor
Normal-None
Normal
Tough-Fragile
Infected
Fast Shambler
Eagle-Poor
Pinpoint-Poor
Normal-Short
Normal-Weak
Normal-Fragile
Stalker
Sprinter
Eagle
Poor
None
Normal-Weak
Normal-Fragile
Optional Skeleton
Brainy
Shambler
Eagle-Poor
Pinpoint-Poor
Long
Normal-Weak
Normal-Fragile
Can open doors
Brute
Shambler
Poor
Poor
Short-None
Superhuman-Normal
Tough-Normal
Nightmare
Sprinter
Eagle
Pinpoint
Long
Superhuman
Tough
Good Luck, Optional Skeleton
Crawler
Crawler
Normal-Poor
Normal-Poor
Normal-None
Normal-Weak
Normal-Fragile

Updated as of v1.21
Last edited by Xephrax; 9 Jan, 2022 @ 5:29am
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Showing 1-12 of 12 comments
Wyr 9 Jan, 2022 @ 11:21pm 
Would be nice if this info was in the tooltips, in the options menu so people don't have to flick in-between the game and the table. Many thanks for the mod though
Xephrax  [developer] 10 Jan, 2022 @ 1:55am 
Sounds like a great idea, I'll add this in the next update.
Pop 10 Jan, 2022 @ 4:41am 
If not too much work, having the mod options be added to sandbox options would benefit dedicated servers, by being able to change some of the settings. If it's outside the scope of the mod, making brainy type open doors by default would be greatly appreciated instead.
Xephrax  [developer] 10 Jan, 2022 @ 4:43am 
I can add sandbox options for multiplayer, however the previous versions that had multiplayer compatibility had a few bugs I needed to work out. Once I solve those I will release a multiplayer version of this mod.
Pop 10 Jan, 2022 @ 4:45am 
We're using it on our dedicated server currently and it's working alright for us. Haven't noticed any issues, but if we can help you troubleshoot in any way, let me know! Thanks for a great mod!
DoomedToFail 12 Jan, 2022 @ 9:59pm 
uh, what is the nightmare?
saibher 14 Jan, 2022 @ 7:14am 
It'd be cool to see rare zombies that can open doors using the navigation options
Wyr 14 Jan, 2022 @ 7:21am 
@DoomedToFail Super-zombies essentially, maxed stats
@saibher Already part of the mod; brainy zombies
ЯEБAЛ 27 Jan, 2022 @ 9:01pm 
@Xephrax Can you please tell what lines of code in what file could be edited to tweak their stats? i find stalkers way too hard with "eagle sight" and want them to have poor sight and make them only fragile.
If their stats could be implemented in mod settings it would be the best mod ever.

i just love that randomness and want to keep all aspects of the mod but with slight different zombie stats
Vaeringjar 28 Jan, 2022 @ 5:40pm 
+1 for documentation on where to manually edit the stats
Vaeringjar 2 Feb, 2022 @ 6:48pm 
does Nightmare actually have the luck trait? don't see it in the code
RelatedTomato78 19 Oct, 2022 @ 2:15pm 
Hey Xephrax I have a idea to pitch to you. What if we have a zombie customization mod? Y'know how we have the settings in sandbox right? What if we had another tab with sort of the same thing but with this you get to make different CUSTOM zombies of your choice?

Example-

Brute- Shambler, Superhuman strength, bad hearing, and sight

Lurker- Sprinter, active during night, weak, eagle eyes, navigate with opening doors, and pinpoint hearing.
Last edited by RelatedTomato78; 19 Oct, 2022 @ 2:16pm
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