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I'm also working on adding late game defensive platforms that, aside from being tougher, have an aura which increases tracking and dramatically increases weapon range so that you'd actually want to have at least one or two in as many systems as you can afford, as opposed to the current zero platforms that most players recommend. The main problem with platforms currently is that they're just immobile guns which provide no real home turf advantage, so I think giving them a strong "sensory fusion" aura solves that and will make them really attractive. Local military defenses should really be a staple of any wise nation.
I have some friends willing to loan me a bunch of original 3D ship and clutter assets they made for an unrelated project, and in the long term I'd like to tackle a crisis that kind of simulates a "fall", which you have to struggle to save yourself from. It happened to the other FEs, it can happen to you! That's very involved and I can't say how far off that kind of ambition would be, however.
Thanks! (ULtimitly, those aren't necesary either, but they are the best (IMO) of my previous suggestions
Unfortunately, it looks like you're defining each tech's cost individually, instead of calling a variable like vanilla techs do, which makes doing that... really hard. I'd have to copy the entire tech file, change every tech cost value to a variable, and then make sure I do the same every time you release an update for the rest of time.
I totally understand if you don't want to do it that way, but I'd be deeply appreciative if you could take the time to update your techs so that I can be funky like that.
Now, you're probably wondering why you should go to the trouble. And that's fair enough! I... don't really have a good answer for that. Uh. You'll make me really happy?
I can do something like that in the next update. Most of the techs are costed according to tier anyway. Though I will say, the upcoming 3.3 patch looks like it's going to slow late game technology acquisition by a good thirty or forty game years.
I updated the science files to use a standardized number. There are some techs that didn't really fit the mold and still have manually entered values, but there is a lot less to edit now, at least.
For instance, the attack moon could have special missiles and/ or other weapons. System craft (And with it's add-on "giga stellar--manipulation, the O-class system craft), special super-weapons. Special asteroid artillery weapons, and definitly something for the maingot world.
Just an idea!
Perhaps special collosus weapons (Both new ones for all, and special ones for the ships from Gigga)