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The person who made the XP mod for XOE3 added that to their mod which touched many classes.
The Barblike tribes are, Deer, Bone, Bear and Wolf.
Then there's also Jaguar, Lion, Toad, and Shark which are less barbariany.
My issue is, what does that add to the class? They already get pretty nice Infantry and Archers at low cost, Horse archers are great, tanky AF having horse HP and a shield. None of the tribes really come close to that unless you gave them something special and then I'd need to come with that, like idk, evasion (Deer), Peirce res(idk, bear?), a ghost form after death like Oni (Bone).
What does it really add to the class giving them a Deer Tribe infantry and archer? They already get horse units, they get a Shaman unit (with hedge magic) The only stuff I can think of that would really add much of anything are the Shamans of the tribes having some different magic schools like Shamanism, Mysticism, etc, at low levels. Cause fed if I'm making higher-level versions of them and that would give them access to tons of pretty decent magic.
However on terms of something that adds to the faction maybe adding some kind of fire and ice themed tribes and giving them resistance to fire and ice respectively to act as a replacement for the fire resist amazons and so you have answers for being ruthlessly fire balled and stuff.