Conquest of Elysium 5

Conquest of Elysium 5

Barbarian Enhanced
Juz  [developer] 17 Jan, 2022 @ 2:06pm
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Showing 1-9 of 9 comments
BLloyd 22 Jan, 2022 @ 7:59am 
Wouldn't it make sense for Incite Marauder to scale with larger locations?
Juz  [developer] 22 Jan, 2022 @ 12:28pm 
A bit, I could add that.
Juz  [developer] 22 Jan, 2022 @ 12:46pm 
I slightly nerfed Incite Marauders but it now scales with settlement size, so it's a little bit worse on hamlets but better on just about every other settlement size.
I know you removed the amazons but what about adding the various animal tribe barbarians from COE and Dominions as mercenaries to the recruitment pool as sort of add to the whole sweeping barbarian horde vibe but I get that this would take a while to do but it could be cool to add later down the line. Each tribe could net you a shaman unit, chieftain and a couple of troop options.
Juz  [developer] 9 Mar, 2022 @ 6:48pm 
It's not 'that' much work as they sprites exist and I could just grab them from the Dom5 Sprite dump and use them.

The person who made the XP mod for XOE3 added that to their mod which touched many classes.

The Barblike tribes are, Deer, Bone, Bear and Wolf.

Then there's also Jaguar, Lion, Toad, and Shark which are less barbariany.

My issue is, what does that add to the class? They already get pretty nice Infantry and Archers at low cost, Horse archers are great, tanky AF having horse HP and a shield. None of the tribes really come close to that unless you gave them something special and then I'd need to come with that, like idk, evasion (Deer), Peirce res(idk, bear?), a ghost form after death like Oni (Bone).

What does it really add to the class giving them a Deer Tribe infantry and archer? They already get horse units, they get a Shaman unit (with hedge magic) The only stuff I can think of that would really add much of anything are the Shamans of the tribes having some different magic schools like Shamanism, Mysticism, etc, at low levels. Cause fed if I'm making higher-level versions of them and that would give them access to tons of pretty decent magic.
You make an excellent points I guess its more my greed for new units speaking you kinda spoiled me with the other classes and I guess I'm kinda biased towards making thematic armies rather than efficient armies.

However on terms of something that adds to the faction maybe adding some kind of fire and ice themed tribes and giving them resistance to fire and ice respectively to act as a replacement for the fire resist amazons and so you have answers for being ruthlessly fire balled and stuff.
Juz  [developer] 10 Mar, 2022 @ 1:11pm 
Some desert/fire res North/cold res bois is something I can get more behind.
catfoodbob 3 Aug, 2023 @ 8:23am 
A Barbarian enhanced version thats just Amazons Enhanced, that uses the amazon tattoo system for a independant faction.
Juz  [developer] 3 Aug, 2023 @ 2:39pm 
Absolutely. That's always been a thought since I removed them from the barb class. I just never felt like they fit.
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