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My game crashed and I found this in my game log, I don't know why.
The "data/the cursed collection" directory doesn't actually exist. So, it looks like it's trying to read the file without checking the directory exists first.
With a bunch of DebugLog strings, I isolated it down to this line:
It already looped through that with other players I think. Might be an issue with TLaz's other pair?
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...ursed collection_2724039000/scripts/curcol_callbacks.lua(360): ?
[INFO] - Caught exception, writing minidump...
After last Isaac patch, the game log can show which parts cause crash, and I find these in my game log (my game crashed when I started a new run)
Both these issues seem to be coming from a simular source. I just added some expirimental changes which might] solve this. No promises though since i'm unable to re-create the issue on my side so i couldn't test it out.
I've been looking into this issue for quite a while since it's been reported before. The newest patch might contain a fix but i'm still testing around.
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...ursed collection_2724039000/scripts/curcol_callbacks.lua(360): ?
[INFO] - Caught exception, writing minidump...
It seems to only happen when the Custom Stage API mod is installed (at least as far as my testing goes), and that mod also got an update very recently. So the source might be that mod's update and not the game update.
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...ursed collection_2724039000/scripts/curcol_callbacks.lua(364): ?
[INFO] - Caught exception, writing minidump...
When I started a run, my game crashed and I found these in my game log.