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i think they really just should require more energy man,like 200w is nothing,i mean its also not really combine technology or anything,and its not that big,but i think the cost (in power) is really just nonexistent
what i (personally) think about their stats
Thumper (little one) / W cost is 350-400,Constuction skill requirement 6,same Range
HUGE Thumpa / W cost is 720-950,Construction skill requirement 9,Range changed to 32
1. Increase the power requirement tremendously for each type as removing the chance for infestations spawning tremendously alters game play balance with respects to overhead mountain tiles.
2. Increase construction level requirement and research tech level (lvl 15 and 20 construction respectively and late game tech). Something such as this that theoretically send various seismic pulses into the ground in a (presumably) internal mountain base could be very dangerous (theoretically) if not tuned properly. IMO this could/should be combined with item No.1. Additionally increasing the construction and tech levels gives player more of a reason to continue down/fully explore the tech tree.
3. Perhaps there could be a mood penalty for having to live near (ex 10 tile radius) of the thumpers as the constant droning and seismic activity could be disorienting and jarring for long term exposure. As you already mentioned this, maybe it could be something that varies depending on colonist traits and, or colony memes.
4. Effectiveness of the thumpers. Perhaps the devices could, instead of guaranteeing prevention of hive spawns, significantly alter their spawn chance, thumper level/type depending. Additionally, if this route is explore, I think it would be a VERY interesting inclusion to have it so if the thumper went offline (Due to solar flare, destruction or uninstalling-through minify mods as I think the base ability to uninstall this would be VERY OP), hives would then have a 100% increase chance to spawn. This can be justified as the hives, after being caused to fear this device for x amount of time, are now angry and given that the cause of their fear is now, seemingly gone, gives them a chance to exact revenge!
5. Add options to the mod to make the above and any potential future updates toggleable and slightly customizable to fit play styles.
Happy Modding
a) a version, which emits a lightlevel of 80 %,
has a light radius of 6
an effect Radius of 7
needs 3kw
a footprint of 1x1
and is expensive
b) a version with a footprint of 6x6,
radius of 60
needs 15 Chemfuel per day
must be build on top of a steam geyser
does not break down
unaffected by solar flair
A Thumper made of primitive materials would also be nice, but i think it would be cooler if some natural creature of the rim evolved to produce low thumping vibrations to drive away would-be insectoid attackers.
But most importantly, I would love it if there was also a caller/beacon that draws the bugs to that spot. It should be even more expensive and power demanding, but I'd love to be able to have one that when I get a raid and have a little time to prepare, can fire up that beacon thumper to draw in a bug colony and watch the carnage from the raid encountering the bugs.