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1. Keep the Vial - Rename the Mod- Zomboxivir Antiviral -They Knew ( people dont know what it is until reading it)
2. Make it more difficult to find.
3. The side effects should be included fatigue, panic, food water exhaution to max and bleeding exchange for this.
- Increase the spawn chance for the cure-carrying zombie in the back room of the "secret" military base where there's a big elevator. The elevator would indicate it leads to a mysterious basement, but since there are no basements, it leads nowhere. Still, the zombie could have taken the elevator and roams around it xD
- Make it so the cure needs to be refrigerated to stay fresh and effective, however the "decomposition" rate would be slower than things like food to make up for the fact you may find it somewhere far away xD. If the "cure"/dose/vial remains unrefrigerated for too long, the chemical inside the vial would just turn into the straight up virus swirling around inside it, immediately infecting anyone silly enough to ingest it/inject it.
Original post updated.
Starting with one dose of cure is maybe OP but just the items would be neat, mainly for rp purposes.