Arma 3
DayZero
Valtros 8 Jul, 2014 @ 7:17am
Review from an Experienced Player - FEEDBACK and SUPPORT
For the Author, I'll give you my personal rundown of this mission and my feeling on the matter.

I do believe there is credit to give here, because I kinda liked this at first, It gave me a more combat oriented DAYZ feel, which I'm sure you were shooting for. But it took me about an hour to completely beat the game. And no I'm not messing around, I mean beat it. The game has a bad difficulty change the moment you kill or find find a dead enemy and take his basic gear. This is to the point that I went from running away from every enemy to chasing down every living being and killing them.

Before long I had a chopper and full NATO combat gear and a good Squad Weapon with endless ammo and a Thermal Scope. I was able to go wherever I wanted and eliminate all targets on site with ease, and then I realised that there was no need to travel and look for more gear because I already had the best stuff, and that's when I quit playing.

The game setup has potential, since whatever code you used was able to randomly generate modded in weapons that I have from ARMA 2 imports, if this was also utilized to randomly choose a vehicle to spawn, I can see the modded in vehicles from A2 being utilized as well. But what needs fixed is the difficulty change. When you start out there are too many enemies that you can't do a thing but run for your life, and when you find your essential items there are no real goals for the player which makes it boring. Pretty much the only interesting goal I had was occupying Camp Maxwell, and then I was out of ideas.

If you realy want to make this game interesting, you'll need to try randomizing the enemies just as much, giving them less and random gear so it feels like the DAYZ type where your enemies are bandits and thugs who want your gear not your life. I can't really support the OpFor at war with AAF premise, it just doesn't fulfill the survival desire.

I hope this sheds some light on what could be done better, unfortunately I can't give this mission my thumbs up at this time.
< >
Showing 1-3 of 3 comments
<color=green>SugarBear125  [developer] 11 Jul, 2014 @ 6:23am 
Thanks for the idea my power has been off for over a week but I will most definitly implement these ideas into the game... But before my power turned off i was added in when you clear a zone in about 5 minutes reinforcements come in...In other words I will get to the personalizing of the gear....Thanks for the feedback
Stratusheart 15 Oct, 2016 @ 9:13pm 
I know I'm late to the party, but I'd like to throw my hat into the ring with my opinion as a very green ARMA 3 player. To start with what I like: I very much enjoy the gameplay style of evading and looting (the DayZ model) and this mod does an excellent job of making you feel like you are always in danger. On top of this, unlike many other mods, this mod is very generous with performance. Unlike other mods that involve mass amounts of AI, I can keep a very steady, desirable framerate. Now to move onto the things that kinda irk me: This is really only one thing, but it's the fact that it FEELS like the AI has a very low spawn-in distance. I could be trailing a large group of enemies only to have another group of enemies walk right up behind me when they weren't there the last six times I looked back. It presents an almost, in my opinion, unfair challenge, and has led to many angry respawns and reloads. But take all of this with a grain of salt as, remember, I am a very green ARMA player and perhaps I'm just doing things all wrong, which I'm very receptive to, as I understand ARMA is a complex game and I haven't quite grasped all of the subtleties yet :P All in all though, I will continue to play this mod, as it does have it's moments that make the whole thing worth it, and I haven't played many mods that have given me that same feeling :P Thank you for reading my feedback, as a responsive developer is usually a very effective and smart developer ^_^ And I hope to hear back, as I'd like to know if what I say rings true, or if it truly is just me being a complete noob XD
Banelus 16 Dec, 2016 @ 6:42pm 
I've played a bunch of DayZ mod and honestly I really like this experience. I enjoy the straightforwardness of a singleplayer experience. I will say I'm having a tough time getting started in this mod; I've personally found it very difficult to find ammo and AI I've killed often have no ammo for their weapons. All good, until you run into wolves or running zeds you cannot evade or lose. Just some feedback on balancing if my experience is the norm.
< >
Showing 1-3 of 3 comments
Per page: 1530 50