XCOM 2
[WOTC] Stukov's War Perk Pack
FearTheBunnies  [developer] 22 Jan, 2022 @ 11:02am
Perk Descriptions
Custom Stat Perks
  • Respirator Implant (SKV_RespiratorHP): The soldier gets +1 health.
  • Chitin Plating (SKV_ChitinPlating): The soldier gets +3 health and +1 armor at the cost of -2 mobility.
  • Chameleon Suit (SKV_ChameleonSuitDef): The soldier gets +6 defense and -1 detection radius.
  • Alloy Carbide Plating (SKV_AlloyCarbidePlating): The soldier gets +4 health and +1 armor.
  • Battle Computer (SKV_BattleComputer): The soldier gets +8 aim, +8 defense, +8 dodge, and +8 crit chance
  • Natural Born Leader (SKV_LeaderAbilities): The soldier gets +5 aim, +1 mobilitty, +10 will, and +5 shields
  • Flexweave (SKV_Flexweave_Common): Armor underlayment granting +1 mobility.
  • Enhanced Flexweave (SKV_Flexweave_Rare): Enhanced armor underlayment granting +1 mobility and +10 dodge.
  • Superior Flexweave (SKV_Flexweave_Epic): Superior armor underlayment granting +1 mobility and +20 dodge.
  • Increased Aim (SKV_Aim): Grants the soldier increased aim.
  • Increased Critical Hit Chance (SKV_Crit): Grants the soldier increased crit chance.
  • Reaction Speed Training (SKV_ReactionSpeed): Rigorous physical training gives this soldier increased dodge and mobility.
  • Extra Plating (SKV_ExtraPlating): Heavier armor offers more protection, but due to the added weight you lose mobility.
  • Heavy Duty Plating (SKV_HeavyPlating): Even heavier armor for even more protection, but at the cost of even less mobility.
  • Secret Intrusion Training (SKV_Hack): Special training granting the soldier increased hacking capabilities.
  • Psi Training (SKV_Psi): Training with the Furies enhances your soldier's Psionic capabilities.
  • Pathfinder Training (SKV_WeakpointTargetting): Training with a defected Pathfinder grants increased aim and crit chance against flanked targets.
  • Magnetic Deflector Field (SKV_DeflectorField): An experimental defensive field found on the body of a high ranking ADVENT researcher. Its magnetic field steers away any incoming fire directed at the user, granting increased defense. This defense increase comes at the cost of lower soldier accuracy, however, as this is an unstable early prototype that tends to also disrupt the projectiles of the user's own gun fire.
  • Will Contest Training (SKV_Heroism): Playing Sudoku 24 hours a day and night increased the willpower of the soldier.
  • Weak Shield Matrix (SKV_Shield_1HP): The SM-1 has a shield generator that produces a thin, semi-permeable shield on the body, partially preventing harmful energies from penetrating and injuring the soldier.
  • Advanced Shield Matrix (SKV_Shield_3HP): The SM-3 has a shield generator that produces a moderate, semi-permeable shield on the body, partially preventing harmful energies from penetrating and injuring the soldier.
  • Hextech Shield Matrix (SKV_Shield_5HP): The SM-5/HT has a shield generator that produces the best human-made semi-permeable shield on the body, partially preventing harmful energies from penetrating and injuring the soldier.
  • Security Protocol (SKV_SecurityProtocol): A special security protocol to increase resistance to hacking.
  • Asari Genes (FTB_AsariRacialStats): This Unit has Asari Genes in it's "blood" reducing Health and Willpower while improving PSI Power and granting a weird energy shield
  • HK Genes (FTB_FTB_HKRacialStats): This Unit has HK Genes in it's "blood" improving Aim, Armor and Critchance
  • Krogan Genes (FTB_KroganRacialStats): This Unit has Krogan Genes in it's "blood" reducing Defense while improving Armor, Aim and Health
  • Salarian Genes (FTB_SalarianRacialStats): This Unit has Salarian Genes in it's "blood" reducing Aim while improving Dodge
  • Sangheili Genes (FTB_LesserEliteRacialStats): This Unit has Sangheili Genes in it's "blood" improving Health and Armor
  • Sangheili Genes (FTB_GreaterEliteRacialStats): This Unit has Sangheili Genes in it's "blood" improving Health, Willpower, Aim and Armor
  • Quarian Genes (FTB_QuarianRacialStats): This Unit has Quarian Genes in it's "blood" reducing Willpower and Aim while improving Hacking and Mobility
  • Turian Genes (FTB_TurianRacialStats): This Unit has Turian Genes in it's "blood" improving Aim and Willpower
  • Twilek Genes (FTB_TwilekRacialStats): This Unit has Twilek Genes in it's "blood" reducing Willpower while improving Dodge
  • Viper Genes (SKV_ViperRacialStats): This Unit has Viper Genes in it's "blood" reducing Health while improving Dodge, Mobility and Defense.
  • Muton Genes (SKV_MutonRacialStats): This Unit has Muton Genes in it's "blood" reducing Dodge and Defense while improving Willpower and Critchance
  • Berserker Genes (SKV_BerserkerRacialStats): This Unit has Berserker Genes in it's "blood" reducing Dodge and Defense while improving Health and Mobility
  • Andromedon Genes (SKV_AndromedonRacialStats): This Unit has Andromedon Genes in it's "blood" reducing Mobility while improving Armor Protection
  • Cyberus Genes (SKV_CyberusRacialStats): This Unit has Cyberus Genes in it's "blood" reducing Health while improving Hacking, Hack Defense, Dodge, Mobility, PSI Power and Will Power
  • Archon Genes (SKV_ArchonRacialStats): This Unit has Archon Genes in it's "blood" reducing Will Power while improving Dodge and Defense.
  • Sectoid Genes (SKV_SectoidRacialStats): This Unit has Sectoid Genes in it's "blood" reducing Health while improving PSI Power.
  • Frost Droid Genes (SKV_FrostDroidRacialStats): This Unit has Frost Droid Genes in it's "blood" performing worse on a flanking maneuver while improving Armor Protection and Hack Defense
  • Caesan Genes (SKV_CaesanRacialStats): This Unit has Caesan Genes in it's "blood". Caesans are psionically capable but frail and intelligent, relatively mobile and have moderate accuracy.
  • Seebillian Genes (SKV_SebillianRacialStats): This Unit has Sebillian Genes in it's "blood". Sebillians are physically tough and strong, less accurate with very poor reflexes.
  • Andron Genes (SKV_AndronRacialStats): This Unit has Andron Genes in it's "blood". Androns are very resilient, immune to disorientation and stunning. High accuracy, reactions and mobility
  • Harridan Genes (SKV_HarridanRacialStats): This Unit has Harridan Genes in it's "blood". Harridans are Highly technically proficient, with high reactions, very high accuracy. Found in a supporting role as snipers and pilots
  • Wraith Genes (SKV_WraithRacialStats): This Unit has Wraith Genes in it's "blood". Wraiths are tough and somewhat accurate with teleporting ability, found in supporting roles as flanking with Caesans.
  • Praetor Genes (SKV_PraetorRacialStats): This Unit has Praetor Genes in it's "blood". Praetors are exceptionally dangerous and psionically powerful. The Alien "masterrace" behind the Ethereals and the entire invasion, rarely appears on Earth.
  • Heavy Weight (SKV_HeavyWeight): The Equipment is so heavy it slows the unit down
  • Elerium Turbos (SKV_EleriumTurbos): These Turbos confer +1 Mobility (and no weight penalty)
Last edited by FearTheBunnies; 22 Jun, 2022 @ 2:31pm
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FearTheBunnies  [developer] 7 Feb, 2022 @ 6:42pm 
Custom Immunity Perks
  • Immunity to Bleeding (SKV_Bleed_Immunity): The soldier is immune to bleeding.
  • Immunity to Acidic Strangulation (SKV_Strangulation_Immunity): The soldier is immune to Viper crush and acid.
  • Immunity to Disorient (SKV_Disorient_Immunity): The soldier is immune to disorientation.
  • Immunity to Panic (SKV_Panic_Immunity): This soldier is immune to panic.
  • Immunity to Strangulation (SKV_StrangulationPhysic_Immunity): This soldier is immune to Viper crush.
  • Immunity to Fire (SKV_Fire_Immunity): The soldier is immune to fire.
  • Immunity to Poison (SKV_Poison_Immunity): The soldier is immune to poison.
  • Immunity to Acid (SKV_Acid_Immunity): The soldier is immune to acid.
  • Immunity to Electricity (SKV_Electrical_Immunity): The soldier is immune to electricity.
  • Immunity to Extreme Temperatures (SKV_Temperature_Immunity): You are immune to extreme Temperatures.
  • Immunity to Fire, Poison, and Acid (SKV_Cyberus_Immunity): You have Immunity to fire, poison, and acid effects.
  • Immunity to Fire and Poison (SKV_Robotic_Immunity): You have Immunity to fire and poison.
  • Immunity to Melee Damage (SKV_Melee_Immunity): ou have Immunity to Melee Damage.
  • Immunity to Psionic Damage (SKV_Psi_Immunity): You have Immunity to Psionic Damage.
  • Immunity to Stuns (SKV_Stun_Immunity): You have Immunity to Stuns.
  • Immunity to Icy Temperatures (SKV_Frost_Immunity): You have Immunity to Icy Temperatures.
  • Immunity to Explosions and Environmental Hazards (SKV_Environment_Immunity): You have Immunity to explosions and environmental hazards.
  • Immunity to Disorientation, Stun and Unconciousness (SKV_Flux_Immunity): You have Immunity to Disorientation, Stun and Unconciousness.
  • Immunity to Knockback and Falling (SKV_Jetpack_Immunity): Immunity to knockback and falling.electricity.
  • Immunity to the Requiem (SKV_Requiem_Immunity): You have Immunity to Requiem Weapons.
Last edited by FearTheBunnies; 2 Jan, 2024 @ 4:40pm
FearTheBunnies  [developer] 18 Mar, 2022 @ 4:35pm 
Special Abilities
  • Disciple of Amnu (SKV_Amnu): Bonus to Armor, Defense and Aim. Malus to Dodge
  • The Hammer (SKV_Hammer): Bonus to Armor and Defense. Malus to Mobility, Aim and Dodge.
  • Tea Shop Visit (SKV_TeaShop): Bonus to Armor, Defense and Aim. Malus to Mobility and Dodge.
  • Spear of Wotan (SKV_Wotan): Bonus to Armor and Defense. Malus to Dodge.
  • The Anvil (SKV_Anvil): Bonus to Armor, Health and Aim. Malus to Mobility and Defense.
  • The Madness (SKV_Madness): Bonus to Armor, Malus to Will and Mobility.
  • Neural Synapses (SKV_Neural): Big Bonus to Aim and Crit Chance. Malus to Will and Mobility.
  • Steady Arms (SKV_Steady): Bonus to Aim and Crit Chance.
  • Reload (SKV_Reload): Just like the standard reload, except it costs 2 AP and is turn ending.
Last edited by FearTheBunnies; 2 Jan, 2024 @ 4:40pm
FearTheBunnies  [developer] 18 Mar, 2022 @ 4:36pm 
Minor Bonuses
  • Small Increased Aim (SKV_AimWeak): Grants the soldier somewhat increased aim.
  • Small Increased Critical Hit Chance (SKV_CritWeak): Grants the soldier somewhat increased crit chance.
  • Kinda Reaction Speed Training (SKV_ReactionSpeedWeak): Occassionally physical training gives this soldier increased dodge and mobility.
  • Pathfinder Recruit Training (SKV_WeakpointTargettingWeak): Training with a defected Pathfinder Recruit grants increased aim and crit chance against flanked targets.
  • Prototype Magnetic Deflector Field (SKV_DeflectorFieldWeak): An experimental defensive field found on the body of a high ranking ADVENT researcher. Its magnetic field steers away any incoming fire directed at the user, granting increased defense. This defense increase comes at the cost of lower soldier accuracy, however, as this is an unstable early prototype that tends to also disrupt the projectiles of the user's own gun fire.
FearTheBunnies  [developer] 8 Jul, 2022 @ 6:05am 
Rank Abilities
  • Advent Champion (SKV_AdvChampion): A Champion of the Advent Army. +3 HP, +10 Aim, +10 Defense, +25 Will, +20 Dodge
  • Advent Elite (SKV_AdvElite): An Elite Soldier of the Advent Army. +3 HP, +10 Aim, +20 Will, +5 Dodge
  • Advent Veteran (SKV_AdvVeteran): A Veteran Soldier of the Advent Army. +2 HP, +5 Aim, +10 Will
  • Advent Regular (SKV_AdvRegular): A Regular Soldier of the Advent Army. +2 Defense, +2 Will, +2 Dodge
  • Advent Rookie (SKV_AdvRookie): A freshly recruited soldier of the Advent Army. -1 HP, -5 Aim, -5 Defense, -10 Will
  • Ranger Spec (SKV_RangerSpec): This Unit was trained as a Ranger by the ARA
  • Sharpshooter Spec (SKV_SharpshooterSpec): This Unit was trained as a Sharpshooter by the ARA
  • Grenadier Spec (SKV_GrenadeerSpec): This Unit was trained as a Grenadier by the ARA
  • Specialist Spec (SKV_SpecialistSpec): This Unit was trained as a Specialist by the ARA
  • Vanguard Spec (SKV_VanguardSpec): This Unit was trained as a Vanguard by the ARA
  • Marine Spec (SKV_MarineSpec): This Unit was trained as a Marine by the ARA
Last edited by FearTheBunnies; 2 Jan, 2024 @ 4:39pm
FearTheBunnies  [developer] 12 Jun, 2023 @ 12:04pm 
Armor Stat Boosts
  • Praetorian Armour Stats (SKV_PraetorianArmourStats): Praetorian Armour gives 3 HP, 1 Armour, 5 defense
  • Bio Rockettrooper Armour Stats (SKV_BioRocketArmourStats): Bio Rockettrooper Armour gives 1 HP, 1 Armour, 10 defense
  • Bio Assaulttrooper Armour Stats (SKV_BioAssaultArmourStats): Bio Assaulttrooper Armour gives 1 HP, 2 Armour, 10 defense
  • Bio General Armour Stats (SKV_BioGeneralArmourStats): Bio General Armour gives 3 Will, 3 HP
  • Sniper Armour Stats (SKV_AdventSniperArmourStats): Sniper Armour gives 6 Aim, 1 HP
  • ADVENT Assault Trooper Armour Stats (SKV_AdventAssaultTrooperArmourStats): ADVENT Assault Trooper Armour gives 1 HP, 2 Armour, 10 defense
  • ADVENT Warlock Armour Stats (SKV_WarlockArmourStats): ADVENT Warlock Armour gives 1 HP, 1 Mobility, 15 Psi Offense, 25 Will
  • ADVENT Asari Armour Stats (SKV_AsariArmourStats): ADVENT Asari Armour gives 1 HP, 1 Mobility, 15 Dodge
  • ADVENT Krogan Armour Stats (SKV_KroganArmourStats): ADVENT Krogan Armour gives 2 HP, 2 Armour, -10 Defense, -1 Mobility
  • ADVENT Turian Armour Stats (SKV_TurianArmourStats): ADVENT Turian Armour gives 2 HP, 1 Mobility, 5 Defense
  • ADVENT Turian Armour Stats (SKV_SangheiliArmourStats): ADVENT Sangheili Armour gives 1 HP, 1 Mobility, 1 Armour
  • ADVENT Salarian Armour Stats (SKV_SalarianArmourStats): ADVENT Salarian Armour gives 1 HP, 10 Dodge, 5 Defense
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