Oxygen Not Included

Oxygen Not Included

TemperaturE-05
Medic 13 Dec, 2024 @ 3:40pm
Possible crash Mid-Game
Exception in: (Minion).ExternalTemperatureMonitor.root.tooCool.
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool)
at HappySinger+<>c.<InitializeStates>b__5_0 (HappySinger+Instance smi, System.Object obj) [0x00011] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <da38104af1d24eb199a83654e3e6683e>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <82d98ed04cc642f199bc654910617431>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <82d98ed04cc642f199bc654910617431>:0
at KPrefabID.RemoveTag (Tag tag) [0x00022] in <82d98ed04cc642f199bc654910617431>:0
at GameStateMachine`4+State+<>c__DisplayClass50_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleTag>b__1 (StateMachineInstanceType smi) [0x0000c] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <da38104af1d24eb199a83654e3e6683e>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+State+<>c__DisplayClass112_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EventHandlerTransition>b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Klei.AI.Effects.Add (Klei.AI.Effect newEffect, System.Boolean should_save) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at Klei.AI.Effects.Add (System.String effect_id, System.Boolean should_save) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleEffect>b__0 (StateMachineInstanceType smi) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+TagTransitionData+<>c__DisplayClass11_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object data) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KPrefabID.AddTag (Tag tag, System.Boolean serialize) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at GameStateMachine`4+State+<>c__DisplayClass50_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleTag>b__0 (StateMachineInstanceType smi) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at JoyBehaviourMonitor+Instance.GoToOverjoyed () [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at JoyBehaviourMonitor+<>c.<InitializeStates>b__3_1 (JoyBehaviourMonitor+Instance smi) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+State+<>c__DisplayClass110_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EventHandler>b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Schedulable.OnScheduleBlocksTick (Schedule schedule) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at Schedule.Tick () [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at ScheduleManager.Sim33ms (System.Single dt) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
at Game.Update () [0x00000] in <da38104af1d24eb199a83654e3e6683e>:0
Build: U54-646843-SCD