tModLoader

tModLoader

Extra Info
Rena 4 Feb, 2022 @ 8:39am
Crash on loading world
Object reference not set to an instance of an object. (see client.log for full trace)
[11:40:53] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.ModLoader.Core.AssemblyManager.ModLoadContext.Load(AssemblyName assemblyName) in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 89
at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingLoad(AssemblyName assemblyName)
at System.Runtime.Loader.AssemblyLoadContext.Resolve(IntPtr gchManagedAssemblyLoadContext, AssemblyName assemblyName)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt64& nativeSizeOfCode)
at MoreInfo.Common.ChestNameSpaceDrawer.TileDrawing_Draw(orig_Draw orig, TileDrawing self, Boolean solidLayer, Boolean forRenderTargets, Boolean intoRenderTargets, Int32 waterStyleOverride)
at Hook<Terraria.GameContent.Drawing.TileDrawing::Draw>?14367648(TileDrawing , Boolean , Boolean , Boolean , Int32 )
at MoreInfo.Common.ChestNameSpaceDrawer.TileDrawing_Draw(orig_Draw orig, TileDrawing self, Boolean solidLayer, Boolean forRenderTargets, Boolean intoRenderTargets, Int32 waterStyleOverride) in MoreInfo\Common\ChestNameSpaceDrawer.cs:line 22
at Hook<Terraria.GameContent.Drawing.TileDrawing::Draw>?12041558(TileDrawing , Boolean , Boolean , Boolean , Int32 )
at Terraria.Main.DrawTiles(Boolean solidLayer, Boolean forRenderTargets, Boolean intoRenderTargets, Int32 waterStyleOverride) in tModLoader\Terraria\Main.cs:line 16487
at Terraria.Main.RenderTiles() in tModLoader\Terraria\Main.cs:line 44718
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 48286
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 48164
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 559
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 880
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 415
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 210
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 176
at MonoLaunch.<>c__DisplayClass2_0.<Main>b__0() in tModLoader\Terraria\MonoLaunch.cs:line 60
at MonoLaunch.Main(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 67
< >
Showing 1-4 of 4 comments
Rena 8 Feb, 2022 @ 10:25am 
This happens every time now that there are chests near my spawn point. Before that it worked fine. So that's probably related...
Cyrilly  [developer] 18 Feb, 2022 @ 9:09pm 
Sorry but it doesn't seems to happen on my tModLoader. Can you send a world file to me? Also I just updated this Mod due to the recent changes on Tile. Check if it works well now.
Rena 24 Feb, 2022 @ 1:24pm 
It seems to be working now. Thanks!
Rena 26 Feb, 2022 @ 10:19am 
Nevermind, it just crashed again.
< >
Showing 1-4 of 4 comments
Per page: 1530 50