Hearts of Iron IV

Hearts of Iron IV

Expanded Tank Designer | Alternate
Tigris  [developer] 25 Jan, 2022 @ 2:45am
Suggestions
Tell me if there are features which you would like me to implement
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Showing 1-15 of 17 comments
MonolithSF 25 Jan, 2022 @ 12:02pm 
Naval cannons like on SU-100Y and Chi Ha long gun / IJN Long barrel 120 mm SPG
Tigris  [developer] 25 Jan, 2022 @ 9:16pm 
Dear God... I'm in
kalveni 26 Jan, 2022 @ 1:01am 
Dual purpose AA/AT guns for superheavies (a la the Flak Maus)

Also, its been my assumption that ~5 inch guns are what are represented by the super heavy cannon already in game, which would cover the guns on the SU-100Y and similar designs. Rather than making an entirely new module, I'd recommend dividing the superheavy cannon into an early and late version. This is not to say I'm opposed to new modules representing naval guns though, just that they ought to represent something larger; the US mounted 8in plus cannons (though not to my knowledge naval derived ones) on self-propelled mounts, and there is really no simulating guns in that range (naval or otherwise) in game right now, nor the 240mm howitzer (assuming the heavy howitzer represents something on par with the KV-2's 152mm weapon).
Last edited by kalveni; 26 Jan, 2022 @ 1:07am
how about making the modifier "sloped armour" repeatable, i.e. you can use it more than once in a single tank? (also reduce the armour bonus from 20% to 10% in that case)
this allows representing the fact that early german tanks were "sloped" as well, just in a very small degree. much more importantly, it represents much better the amount of space angled armour takes up (for a strong, noticable effect, you'd have to give up 3 slots already)
clpfox 26 Jan, 2022 @ 6:45pm 
a 2nd or even 3rd tier of close support guns, as a historical reference the m4 105 and stuh42 for tier 2 and the churchill avre and the brumbar for tier 3, and even a super heavy option like the strum tiger (ie can only be mounted on a super heavy tank turret, or like the historical sturm tiger on a heavy tank casemate) i realty wouldn't know how to balance them but i think it would be much better than whats in the game currently (how the artillery guns dont have that much more soft attack than the med cannon 2 but get rid of all the break through on said tank)
kalveni 28 Jan, 2022 @ 4:34pm 
On the topic of sloped armor, perhaps a rounded armor layout could be added?

Additionally, some of the new modules seem really quite weak, and could do with a buff, particularly extreme sloped armor and oscillating turrets.
CapitalistStalin 30 Jan, 2022 @ 7:41pm 
A 'close support' designation for tanks.
TheGrandPoba 31 Jan, 2022 @ 11:08am 
Originally posted by clpfox:
a 2nd or even 3rd tier of close support guns, as a historical reference the m4 105 and stuh42 for tier 2 and the churchill avre and the brumbar for tier 3, and even a super heavy option like the strum tiger (ie can only be mounted on a super heavy tank turret, or like the historical sturm tiger on a heavy tank casemate) i realty wouldn't know how to balance them but i think it would be much better than whats in the game currently (how the artillery guns dont have that much more soft attack than the med cannon 2 but get rid of all the break through on said tank)
Yeah because I feel like there is not enought distinction between the CS gun of a M8 HMC and a stuh 42 and makes medium tanks with a CS gun feel kinda redundant
Naki 15 Feb, 2022 @ 2:10pm 
I support higher-tech close support guns being added and the idea of a specific "close support" designation if possible to distinguish assault guns from indirect-fire artillery. More variety in the selection of secondary weapon turrets would be nice too.
Last edited by Naki; 15 Feb, 2022 @ 2:11pm
Ajax Boar 16 Feb, 2022 @ 10:01pm 
Can the vanilla turrets be unlocked through technologies? currently in game there is no reason to use anything besides 3 man turret. would be cool if you had to research the better turrets to represent how many early war tanks had 1 or 2 man turrets
John Armfeldt 28 Feb, 2022 @ 5:09am 
4 and 5 man turrets and better superstructures, and AA guns for medium and heavy.
John Armfeldt 2 Mar, 2022 @ 7:41am 
Airlift tank/vehicle designer, Assault Gun Designation, and more symbol designations, like SPG, TD AA etc.

Super Versions of Tanks, Super Heavy already exist but how about a redefined version literally meaning Superiour, like Super Light Tank, Super Medium tank etc.

Autoloaders that basically depending on guntype can greatly increase damage, breakthrough etc in return for increased production and material cost plus reduced reliability due to utilizing specialized automated components unless you use the best?.

Armor Material, starting with steel and maybe getting something much more advanced like alloy/ceramic composite air layered pattern (aka the challenger 2 Chobham armor which is exactly that.

Armor addons and upgrade packages like a ww2 version of T.U.S.K (Tank Urban Survival Kit.

Music Speakers, cause why the heck not.

Greater Variety in Engines aka each type gets progressively better models as you keep researching tank propulsion, and might also benefit pre-researched to a degree.

Combined Track & Wheel Type movement, which although takes a hit on reliability will make the vehicle in question very versatile and be able to adapt/operate in different terrains alot more efficiently (the Swedes made a tank which actually had both tracks and wheels and which was in use could be switched from inside the tank, no complex changes from the outside necessary).

Proper Friggin' Tankettes, they might be tiny but depending on how they're used/applied can prove extremely effective/deadly.

Railway Tanks, essentially tanks put on railways (usually slightly modified to work within this but more powerful than the armored car variant that DID exist (looking at italy here).

Better nation based pre set naming for vehicles including versions which are basically upgrades of the original model.
battleship101 15 Mar, 2022 @ 2:20am 
aircraft?
Meowmix 29 Sep, 2022 @ 7:08am 
Modification of am-tracks, because if you can mod the mechanized i am sure you should be able to with am-tracks
Last edited by Meowmix; 7 Oct, 2022 @ 1:40pm
Admiral Welsly 15 Oct, 2022 @ 3:25pm 
Update to 1.12
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