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Also, its been my assumption that ~5 inch guns are what are represented by the super heavy cannon already in game, which would cover the guns on the SU-100Y and similar designs. Rather than making an entirely new module, I'd recommend dividing the superheavy cannon into an early and late version. This is not to say I'm opposed to new modules representing naval guns though, just that they ought to represent something larger; the US mounted 8in plus cannons (though not to my knowledge naval derived ones) on self-propelled mounts, and there is really no simulating guns in that range (naval or otherwise) in game right now, nor the 240mm howitzer (assuming the heavy howitzer represents something on par with the KV-2's 152mm weapon).
this allows representing the fact that early german tanks were "sloped" as well, just in a very small degree. much more importantly, it represents much better the amount of space angled armour takes up (for a strong, noticable effect, you'd have to give up 3 slots already)
Additionally, some of the new modules seem really quite weak, and could do with a buff, particularly extreme sloped armor and oscillating turrets.
Super Versions of Tanks, Super Heavy already exist but how about a redefined version literally meaning Superiour, like Super Light Tank, Super Medium tank etc.
Autoloaders that basically depending on guntype can greatly increase damage, breakthrough etc in return for increased production and material cost plus reduced reliability due to utilizing specialized automated components unless you use the best?.
Armor Material, starting with steel and maybe getting something much more advanced like alloy/ceramic composite air layered pattern (aka the challenger 2 Chobham armor which is exactly that.
Armor addons and upgrade packages like a ww2 version of T.U.S.K (Tank Urban Survival Kit.
Music Speakers, cause why the heck not.
Greater Variety in Engines aka each type gets progressively better models as you keep researching tank propulsion, and might also benefit pre-researched to a degree.
Combined Track & Wheel Type movement, which although takes a hit on reliability will make the vehicle in question very versatile and be able to adapt/operate in different terrains alot more efficiently (the Swedes made a tank which actually had both tracks and wheels and which was in use could be switched from inside the tank, no complex changes from the outside necessary).
Proper Friggin' Tankettes, they might be tiny but depending on how they're used/applied can prove extremely effective/deadly.
Railway Tanks, essentially tanks put on railways (usually slightly modified to work within this but more powerful than the armored car variant that DID exist (looking at italy here).
Better nation based pre set naming for vehicles including versions which are basically upgrades of the original model.