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I just realized what you meant in your bug description, the mod isn't supposed to teleport the 2 Keepers back to Isaac as soon as the drop key is released. I wrote this code so that the additional characters would form a line when stuck, but I guess I never checked if they could still be controlled separately.
Your solution works properly, and it's true that the first character in characterEntities will always be the player, so it makes sense to only have them be the mainPlayer when calling handlePhysics. I've implemented these changes and credited you in the change notes. Feel free to let me know if you find any other issues, and thanks again!