Half-Life: Alyx

Half-Life: Alyx

Gunman Contracts - Chapter 2 - Art of War
ANB_Seth  [developer] 3 Feb, 2022 @ 5:18pm
Bugs, Errors and Suggestions
If you find a bug, something odd or have any suggestion what to improve, feel free to comment right here.
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Showing 1-15 of 60 comments
NPC_003 3 Feb, 2022 @ 11:01pm 
Only thing strange I could see was occasionally an enemy would spawn in front of me. Otherwise this is one of the slickest, most polished experiences I've ever had. I'd happily pay real money for this. You warned multiple times about performance issues but damned if I could see any, (though I do have a pretty beefy GPU.).

One thing that would be nice to see is some weapon variety among enemy NPCs, but I suspect you had to perform a few minor miracles to make them as realistic as they are.
M0P3PEANUTS 4 Feb, 2022 @ 6:01am 
Theres was once where i shot an enemy and he froze mid ragdoll but that was it. very nice mod
Yuan_VR 4 Feb, 2022 @ 11:51pm 
The overall is perfect, it would be better if the gun sound effect was changed to HL:A default.
ANB_Seth  [developer] 5 Feb, 2022 @ 1:07am 
@Yuan_VR
I have wrote this in the comments aswell, but i will do here also:

I played around with new gun sounds but had actually planned to revert back to the ch1 sound since I was afraid it would spoil some expectations. But it somehow didnt work appearently.

But since now there are a lot of ppl out there enjoying the new sound even more, I will try to find a way to let ppl choose which sound to use ingame. It would also make for some replayability having diffrent gunsounds to choose. I will work that into an update ahead.
Sven Viking 5 Feb, 2022 @ 4:28am 
Excellent mod. Barely noticed any flaw. I think I probably did prefer the Ch. 1 gunshot sound though. (I guess the reverb/acoustics should be different in some of the large rooms with blank walls, technically? I didn’t listen for it.)

The only place I noticed an enemy spawn in front of me was in the hall to the left of the entrance to the first room with a refrigerator, near the storage room. I approached it from the opposite direction (from the left of the hallway entrance) and one of the enemies towards the end of the hallway spawned out of thin air.

Towards the end of the line of obstacles during the helicopter battle, you can move to the side in a position where you’re completely shielded from the helicopter, but still take damage from it.

I don’t expect this can be related to the mod, but for some reason I had a good number of instances where I reached over my shoulder for a clip but didn’t get one. Haven’t usually had that problem.

This isn’t a bug, but throwing the metal sign stand through the metal detector doesn’t set it off :). Wine glasses sitting next to breakable bottles are unsmashable. Also unimportant and probably not related to the mod but just as a matter of curiosity, I saw a (living) enemy get his legs unnaturally twisted together once as he turned around.
Last edited by Sven Viking; 5 Feb, 2022 @ 4:31am
Lucidy 5 Feb, 2022 @ 3:37pm 
I only have the default alyx gun with this mod. How do I use the new glock?
ANB_Seth  [developer] 5 Feb, 2022 @ 3:45pm 
there is no new glock. If you have seen a video with a glock then its probably because someone had downloaded and activated the glock custom weapon mod here from the workshop. You can do that also, there are a lot of guns in the workshop to choose from.

Of course only as long as the kickass custom gun designed for this mod takes to be released. When it hits it would be blasphemy to use any other ^^
VisualNoises 5 Feb, 2022 @ 5:30pm 
Playing this was an incredible experience. I can tell you put a TON of work into this. Besides some of the gun sounds and pistol (which I know will be updated soon) it looks like a completely different game than HL Alyx. I won't mention any more bugs, as the ones I encountered have already been mentioned and were pretty minor for the most part.

I do have a suggestion though. I'm not sure how hard this would be but since you've found a way to switch gun sounds in the shooting range but I was wondering if there might be a way actually increase the amount of shots (except headshots) it takes to kill an enemy? Nothing like a good headshot for that satisfactory John Wick feel but when enemies die from a single shot to the shoulder or ribcage it takes me a bit out of the experience and makes me question my own capabilities. Even like 1-2 body hits to 2-3 or 3-4 as an option would be effective. If there was an option to lower the amount of enemies but increase the shots it takes to kill them this would make it, for me, more immersive.

Overall, what you are doing is fantastic, and I hope you get lots of positive attention for this mod! No other mods I've tested come close to making me feel like such a badass.
zskunzl 6 Feb, 2022 @ 5:58pm 
I've played with the updated gun sound settings and I found the three gun sound all sounds same,they are all silencer sound!
Minebot21 6 Feb, 2022 @ 9:01pm 
for me key cards kept despawning in my wrist pocket so i cant beat the contract
ANB_Seth  [developer] 6 Feb, 2022 @ 11:44pm 
Originally posted by zskunzl:
I've played with the updated gun sound settings and I found the three gun sound all sounds same,they are all silencer sound!

Have you tried to disable any other mods so only this one is active?
zskunzl 7 Feb, 2022 @ 4:57am 
Thank you!,I'll try
zskunzl 7 Feb, 2022 @ 5:34am 
Its the problem!thanks again!
misquamacus82 7 Feb, 2022 @ 1:24pm 
Hi. I am new in mod universum :) What should i do to try it? Istal HL Alyx and then what? Thx in advance. Ps. Amazing job. U are a true hero !!
JordanRobs 8 Feb, 2022 @ 10:14am 
This mod is great but with random spawning enemies would be better.
like that at each game we could not know where the enemy will arrive and each game would be unique.
Anyway, very nice work.
Just add a piano wire, poison etc....
Last edited by JordanRobs; 8 Feb, 2022 @ 10:16am
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