Half-Life: Alyx

Half-Life: Alyx

Gunman Contracts - Chapter 2 - Art of War
Skikopl 8 Feb, 2022 @ 7:05am
Great, but Checkpoints :/
Man I really loved this but please add checkpoints (maybe every time you open a keycard door?)
because I was at the end in the lobby but died to some unlucky moment and I don't wanna go through everything again all the time :/
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Showing 1-15 of 16 comments
ANB_Seth  [developer] 8 Feb, 2022 @ 7:51am 
Unfortunately not having checkpoints is not really a feature, but a bug. I have tried everything I could to make checkpoints possible in Chapter 2, even redid the entire enemy-prefab after chapter 1, but I simply couldnt get them to work. Whenever I had a checkpoint saved, loading that savegame crashed the entire game. Truth be told I did had quite the struggle to even make the initial autosave at map-start possible (there was just too much in this map for the 16MB Alyx savegamebuffer limit) - took me almost 3 days just to get that one fixed.

My guess is it has something to do with the bonemerging enemies and the scripts running to make them possible the way I do. Just too much going on maybe. Anyway, I dont see a way of adding checkpoints sadly.

But that was a big reason why I made the easiest gameplay mode non lethal, so people could enjoy the map without having the hassel of restarting all over.
Skikopl 8 Feb, 2022 @ 10:48am 
Originally posted by ANB_Seth:
Unfortunately not having checkpoints is not really a feature, but a bug. I have tried everything I could to make checkpoints possible in Chapter 2, even redid the entire enemy-prefab after chapter 1, but I simply couldnt get them to work. Whenever I had a checkpoint saved, loading that savegame crashed the entire game. Truth be told I did had quite the struggle to even make the initial autosave at map-start possible (there was just too much in this map for the 16MB Alyx savegamebuffer limit) - took me almost 3 days just to get that one fixed.

My guess is it has something to do with the bonemerging enemies and the scripts running to make them possible the way I do. Just too much going on maybe. Anyway, I dont see a way of adding checkpoints sadly.

But that was a big reason why I made the easiest gameplay mode non lethal, so people could enjoy the map without having the hassel of restarting all over.
Thank you so much for the explanation. I understand the stress and work put into trying it, I appreciate you even trying. I wish Valve gave us better tools for Map Creation. Continue the work man.:steamthumbsup:
Bruh 9 Feb, 2022 @ 3:33pm 
Tbh it isn't a problem for me. I just dash through it again cuz it's so fun.
ProdeusDoom 13 Feb, 2022 @ 1:47pm 
I really enjoyed this map but I agree - it is very long, especially without checkpoints. Would it be a good idea to split it into two or three maps perhaps? So they are like loading screens as you go into a new area? This way, there would be a save as you enter a new area. There are some distinct parts in this map I think - 1) the art gallery, 2) restaurant area and helipad, then 3) on the way back. You don't have to do much backtracking in this map neither - so I reckon this could work ... What do you think?
Last edited by ProdeusDoom; 13 Feb, 2022 @ 1:53pm
ANB_Seth  [developer] 13 Feb, 2022 @ 2:18pm 
well, i have thought of that, but sadly splitting wont work, since the transition from map to map would also crash the game for probably the same reasons. The game tries to carry over stuff it just cant no matter what, its the same like saving and loading. I had to even workaround with loading the shooting range map at the end of the game via console command instead of transitioning. I dug around this error a long and depressing time and came to the conclusion that I simply cant fix it, so yeah, it is what it is :-/ ... I could try to do command loads like loading each map with a full reset (no gun, no stats etc) but that would be something to consider for a possible chapter 3 and would have to fit the flow ... i would have to redo ch2 more or less completely since all the scripts connect
Last edited by ANB_Seth; 13 Feb, 2022 @ 2:22pm
ProdeusDoom 14 Feb, 2022 @ 1:28pm 
alrighty then :) - it is what it is. Thanks for explaining - it sounds like that's been a massive ball-breaker.
vuk 16 Feb, 2022 @ 2:18pm 
Originally posted by ANB_Seth:
Unfortunately not having checkpoints is not really a feature, but a bug. I have tried everything I could to make checkpoints possible in Chapter 2, even redid the entire enemy-prefab after chapter 1, but I simply couldnt get them to work. Whenever I had a checkpoint saved, loading that savegame crashed the entire game. Truth be told I did had quite the struggle to even make the initial autosave at map-start possible (there was just too much in this map for the 16MB Alyx savegamebuffer limit) - took me almost 3 days just to get that one fixed.

My guess is it has something to do with the bonemerging enemies and the scripts running to make them possible the way I do. Just too much going on maybe. Anyway, I dont see a way of adding checkpoints sadly.

But that was a big reason why I made the easiest gameplay mode non lethal, so people could enjoy the map without having the hassel of restarting all over.
And for me, total mortality was just one of the features that led me to complete delight.
JeppSeven 18 Mar, 2022 @ 1:16am 
They are better levels without save points imo. You actually have an investment in your experience, some anxiety about preserving your life once you're halfway through it. Why is it so difficult to use some care and diligence to survive for, what,10 minutes?
ProdeusDoom 18 Mar, 2022 @ 4:50am 
I agree, but I feel that the art gallery level is nearing the 'too long' boundary to be one level or a level without a checkpoint. Anyway, not a big deal in my opinion
America Offline 29 Mar, 2022 @ 1:06am 
I enjoy the lack of a checkpoint. Honestly after reading this all, I thought it was part of the design to make it challenging and unforgiving.

Funny how engine limitations ended up making this more enjoyable for me.
Last edited by America Offline; 29 Mar, 2022 @ 1:08am
D'Arby 15 Apr, 2022 @ 11:22am 
Originally posted by ANB_Seth:
Unfortunately not having checkpoints is not really a feature, but a bug. I have tried everything I could to make checkpoints possible in Chapter 2, even redid the entire enemy-prefab after chapter 1, but I simply couldnt get them to work. Whenever I had a checkpoint saved, loading that savegame crashed the entire game. Truth be told I did had quite the struggle to even make the initial autosave at map-start possible (there was just too much in this map for the 16MB Alyx savegamebuffer limit) - took me almost 3 days just to get that one fixed.

My guess is it has something to do with the bonemerging enemies and the scripts running to make them possible the way I do. Just too much going on maybe. Anyway, I dont see a way of adding checkpoints sadly.

But that was a big reason why I made the easiest gameplay mode non lethal, so people could enjoy the map without having the hassel of restarting all over.

I just beat the map on hard difficulty on third try. It's challenging and awesome! If you'll find out how to add checkpoints, please make a difficulty without checkpoints. Thank you very much for your work!
Last edited by D'Arby; 15 Apr, 2022 @ 11:22am
maxsalvail 16 Apr, 2022 @ 1:22pm 
There are tons of very long HL maps who are fun but not worth replaying because they are based on exploration. Gunman is solely about gameplay, reflexes, map awareness, progression. I've played only normal mode yet and i'll replay on hard later on. No checkpoint please.
Blake 25 Apr, 2022 @ 10:10am 
I don't feel the need for checkpoints, more challenging without em anyway. Incredible work, well done.
Wajubalo 26 May, 2022 @ 4:26am 
haah yeah got to the very end lobby then got killed cause i forgot to reload. damnit.
< blank > 27 Jun, 2022 @ 3:18pm 
I thought the lack of saving and checkpoints made the game more immersive (and more rewarding to finish), and that it was a deliberate choice.
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