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Acid Gun
Geneosis 3 Feb, 2022 @ 9:40am
Sticky physics
So as far as I can tell right now your physics are pretty much always in FreeFall state ?

Also I noticed you have a local variable named "Bounced" that overrides your global status variable named "Bounced", which is probably not what you want X)
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Showing 1-3 of 3 comments
Laz  [developer] 6 Feb, 2022 @ 2:54am 
Having looked at that again, it looks like the logic around statuses doesn't work at all. Fortunately it was mainly there to save a few frames here and there.
Geneosis 6 Feb, 2022 @ 3:27am 
Yesh, seems smooth enough to me, even if the code behind is not really doing what you expect XD
wolfee0507 7 Apr, 2022 @ 7:29pm 
huh
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