Arma 3
Libertad - AIO
bug reports
#1 I noticed all the units vests have a tiny capacity (about 3 mags max) and spawn default with no ammo.
#2 some buildings lack ai path finding
#3 Shooting at any of the custom objects givers the "default dirt splash" of a fire geometry without defined rvmats, the default fire geometry is impenetrable so windows like the bus stop glass and thin wooden doors can't be shot through.
#4 it seems the buildings don't have shadow lods inside them, this isn't a huge deal but it gives a sort of sun illuminated lighting on the interior of the buildings as well as the character and any objects inside.
#5 some buildings and objects don't have a roadway texture applied, which means you don't get footstep sounds and interior gun/rain sounds. not a big deal but always good practice to have
#6 the (sulfur?) orange rocks have weird collisions
#7 it doesn't look like the detail lods drop enough over distance, generally buildings should turn into boxes in their last lod or two. It's hard to tell if I might be missing it since it's hard to see but I can see some lod switching which is good

These are some of the things I encountered testing in eden

Otherwise a fantastic mod and I'm glad to see something new, especially the custom buildings and animals. If you need any help I can provide some advice on how to fix these issues and others.
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Showing 1-14 of 14 comments
Moonie  [developer] 28 Apr, 2022 @ 11:18pm 
Hello!

#1 The units (uniforms, vests, headgears... etc) are not finished yet. We are working on it.
#2 Can you tell me which building? We have a discord server that you can join if you want to send pictures.
#3 Will be Ffixed for the next update
#4 Oh I need to take a look at that
#5 Most of them should be working as intended, can you tell me which one isn't working please?
#6 Indeed, it will be fixed in the next update
#7 We have enough resLODs on our buildings (Most of them have 5 resLODs, dropping the tris to less than 1K).

Thank you for your feedback, it is much appreciated. Don't hesitate to join our discord server if you want to chat with us. :)
Denis 4 May, 2022 @ 7:48am 
Player cant dismount from a horse as a passanger
Projets Edaly Dev  [developer] 4 May, 2022 @ 9:13am 
Originally posted by Denis:
Player cant dismount from a horse as a passanger
Press V to dismount :)
Wallabell 9 May, 2022 @ 6:55pm 
When run with ACE, some bodies will fall through the floor on any map. I tested this by having two units shoot each other in the same spot on several maps, with your mod enabled and disabled. Any unit that isn't killed instantly (by a headshot or organ shot) will fall over, attempt to enter unconscious (which I have disabled) and then falls into the ground or all the way through. I am unsure why a map mod messes with the ragdolls, but whatever it is should probably be looked at.
I also wanted to ask when the standalone map would be released? Everything else is cool and all, but the camera changes, zeus changes, ragdoll changes and all around almost everything being changed (even stuff that arguably didn't need to be changed) makes the mod have to be disabled, if you want to play anything else.
Last edited by Wallabell; 9 May, 2022 @ 7:05pm
lamkuen 30 May, 2022 @ 7:25am 
HI, all horses' ears got extended, like a horn, can you advise the solution. Thanks.
Projets Edaly Dev  [developer] 3 Jun, 2022 @ 2:09am 
Fixed in today's update. Thank you for the heads-up.

Originally posted by lamkuen:
HI, all horses' ears got extended, like a horn, can you advise the solution. Thanks.
OZPAX 18 Jun, 2022 @ 9:10pm 
Please review/check the AIO bikey
Last edited by OZPAX; 18 Jun, 2022 @ 9:11pm
Larisa 23 Dec, 2022 @ 6:15pm 
Idk if this has been reported yet but this map bricks the ingame map, you can't zoom out very far and locations get a weird orange heat map of sorts. Grid lines along the top disappear, and the grid and UI font is all changed.
https://i.gyazo.com/2480962e5094fc2e9fcfe8be139a56f6.jpg
https://i.gyazo.com/f6bee502d52a6e94b21e2dc8e3e7574d.jpg
Larisa 23 Dec, 2022 @ 6:21pm 
I should also add that it breaks the satellite overlay as well.
SimpkinSlice 4 Feb, 2023 @ 7:11pm 
Buildings etc aren't marked on the map either in editor or ingame (no grey boxes or gas station logos etc, just the location names)
Jacali 24 Feb, 2024 @ 2:26am 
CRITICAL: Game crashes when using AceArsenal while in editor.

Steps:

1.Select a unit, and choose to edit the unit via Ace Arsenal.
2.Choose either backpack, uniform or vest and the game crashes.

After the crash you'll get the following error code:

"preNLOD format in object edaly_items_assets_1\ui\edaly_item_water_bottle_empty_01_f.paa"
So I think I have a temp fix for the map. You have to go to the game files by right clicking the mod in the launcher and go to file location. Go to addons and go to Edaly_Items_Assets_1.pbo and do search "water'. Find edaly_item_water_bottle_empty_01_f.paa and replace it with Edaly_Item_Watch_1.paa and this seems to make the bug go away.

So if you REALLY want to use this map because you made an entire op like I did, this is how.
or just use the reupload my friend just sent me after I figured out how to fix it...

SMH why am I dumb!
Are you referring to this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3354567023

Because the map bug persists and I can't find that file you referred to in your temp fix.
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Showing 1-14 of 14 comments
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