Project Zomboid

Project Zomboid

Ellie's H&S b41/b42
Crashes when aiming at zombies
i have an odd bug that happens only when i have this mod enabled. below is a section of log. i will save the console data if anything else is needed:
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LOG : Combat f:7081, t:1741800269381> CombatManager::ProcessHit 14 isCameraTarget and hit BodyPart 2 - BODYPART_HEAD
LOG : Combat f:7081, t:1741800269382> hitReaction = ShotHeadFwd02
LOG : Lua f:7232, t:1741800271897> Shoe Condition Loss Chance
LOG : Lua f:7232, t:1741800271897> 68.50000023841858
LOG : Lua f:7296, t:1741800272963> Shoe Condition Loss Chance
LOG : Lua f:7296, t:1741800272963> 68.50000023841858
LOG : Lua f:7362, t:1741800274063> Shoe Condition Loss Chance
LOG : Lua f:7362, t:1741800274063> 68.50000023841858
LOG : General f:7383, t:1741800274417> ItemPickInfo -> cannot get ID for container: inventorymale
LOG : Combat f:8781, t:1741800297713> CombatManager::ProcessHit 30 isCameraTarget and hit BodyPart 1 - BODYPART_SPINE
LOG : Combat f:8781, t:1741800297713> hitReaction = ShotChest
LOG : General f:8865, t:1741800299115> ItemPickInfo -> cannot get ID for container: inventorymale
LOG : Combat f:8996, t:1741800301296> CombatManager::ProcessHit 31 isCameraTarget and hit BodyPart 11 - BODYPART_COUNT
LOG : Combat f:9031, t:1741800301879> CombatManager::ProcessHit 31 isCameraTarget and hit BodyPart 1 - BODYPART_SPINE
LOG : Combat f:9031, t:1741800301879> hitReaction = ShotChest
LOG : Combat f:9070, t:1741800302529> CombatManager::ProcessHit 31 isCameraTarget and hit BodyPart 1 - BODYPART_SPINE
LOG : Combat f:9070, t:1741800302529> hitReaction = ShotChestStepR
LOG : Combat f:9109, t:1741800303180> CombatManager::ProcessHit 31 isCameraTarget and hit BodyPart 1 - BODYPART_SPINE
LOG : Combat f:9109, t:1741800303180> hitReaction = ShotChest
LOG : Combat f:9151, t:1741800303880> CombatManager::ProcessHit 31 isCameraTarget and hit BodyPart 1 - BODYPART_SPINE
LOG : Combat f:9151, t:1741800303880> hitReaction = ShotChestStepR
LOG : General f:9234, t:1741800305264> ItemPickInfo -> cannot get ID for container: inventorymale
ERROR: General f:9365, t:1741800307447> ExceptionLogger.logException> Exception thrown
java.lang.ArrayIndexOutOfBoundsException: Index 35 out of bounds for length 35 at SharedSkeleAnimationTrack.sampleBoneData(SharedSkeleAnimationTrack.java:142).
Stack trace:
zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack.sampleBoneData(SharedSkeleAnimationTrack.java:142)
zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack.sampleAtTime_Looped(SharedSkeleAnimationTrack.java:136)
zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack.getBoneMatrix(SharedSkeleAnimationTrack.java:103)
zombie.core.skinnedmodel.animation.AnimationPlayer.updateAnimation_SharedSkeleTrack(AnimationPlayer.java:836)
zombie.core.skinnedmodel.animation.AnimationPlayer.updateInternal(AnimationPlayer.java:719)
zombie.core.skinnedmodel.animation.AnimationPlayer.Update(AnimationPlayer.java:687)
zombie.core.skinnedmodel.model.ModelInstance.Update(ModelInstance.java:223)
zombie.core.skinnedmodel.ModelManager$ModelSlot.Update(ModelManager.java:1618)
zombie.core.skinnedmodel.ModelManager.Add(ModelManager.java:744)
zombie.characters.IsoGameCharacter.setSceneCulled(IsoGameCharacter.java:1754)
zombie.iso.IsoWorld.sceneCullZombies(IsoWorld.java:3674)
zombie.iso.IsoWorld.renderInternal(IsoWorld.java:3844)
zombie.iso.IsoWorld.render(IsoWorld.java:3820)
zombie.gameStates.IngameState.renderFrameInternal(IngameState.java:1325)
zombie.gameStates.IngameState.renderframe(IngameState.java:1298)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1472)
zombie.gameStates.IngameState.render(IngameState.java:1447)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
zombie.GameWindow.renderInternal(GameWindow.java:473)
zombie.GameWindow.frameStep(GameWindow.java:952)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)