Stormworks: Build and Rescue

Stormworks: Build and Rescue

Explorer Cruise Ship - Spirit of Expedition
Creaghalls  [developer] 1 Feb, 2022 @ 5:04pm
Creation Suggestions
Anything you think the ship could benefit from
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Showing 1-15 of 26 comments
glefbolb 1 Feb, 2022 @ 5:11pm 
Maybe after the ship is half sunk the power goes out.
Maybe you can use the weapons DLC and use the dlc's guns and explosion to sink it.
Maybe the furniture's like chairs and tables will move and float in the flooded room.
ThatOneGuy1917 1 Feb, 2022 @ 5:27pm 
Maybe I could edit it with sideloaders for your rhib, then share it with you so, you can have credit.
Creaghalls  [developer] 1 Feb, 2022 @ 5:49pm 
Originally posted by Swerve357:
Maybe I could edit it with sideloaders for your rhib, then share it with you so, you can have credit.
If you wanna try it go ahead, I dont think the ship will manage it tho
Creaghalls  [developer] 1 Feb, 2022 @ 5:51pm 
Originally posted by glefbolb:
Maybe after the ship is half sunk the power goes out.
Maybe you can use the weapons DLC and use the dlc's guns and explosion to sink it.
Maybe the furniture's like chairs and tables will move and float in the flooded room.
I could make some furniture mobile but not all of it as the amount of physics body’s that would create would slow the game down majorly. There is a small armoury in a safe cabinet on the bridge. I will look into a system that would cause power to drop when the ship is sinking
shaun.sanislo 3 Feb, 2022 @ 1:39pm 
add a sink button please
glefbolb 3 Feb, 2022 @ 4:31pm 
mate i'm just gonna speak for the creator here so the creator doesn't have too..

there already is a sink button!
where is the sink button?
glefbolb 3 Feb, 2022 @ 6:42pm 
Its in on the bridge on the back wall hidden
meloeh 3 Feb, 2022 @ 7:03pm 
I aere:steamthumbsup::steamthis:
Waterlight doors not closing
Creaghalls  [developer] 8 Feb, 2022 @ 7:29am 
Originally posted by Nazi Dead Inside:
Waterlight doors not closing
Need more details
glefbolb 8 Feb, 2022 @ 4:59pm 
Possibly an easier way to start the ship. like one button that starts and prime's everything to immediately start driving, or something like that.
Sculky 10 Feb, 2022 @ 11:27am 
i just want more realistic sinking for sinking ship survival for exsample make the funirture connected to a magnets so that a fire would break it and they would move around :steamthumbsup:
Creaghalls  [developer] 10 Feb, 2022 @ 12:23pm 
Originally posted by Tyrannusarus rex:
i just want more realistic sinking for sinking ship survival for exsample make the funirture connected to a magnets so that a fire would break it and they would move around :steamthumbsup:
This could be added but would be very limited as the extra physics entities would only add to the already physics heavy ship
WeeWoo 27 Feb, 2022 @ 1:09pm 
someone tell me how to get the ship going. after i start the engines i go to the bridge and turn on the instruments. after i go to the helm and i input the ap coordinates. it does not work. i cancel ap and turn the throttle up manually. it does not work. then out of nowhere, the ship ♥♥♥♥♥♥♥ EXPLODES!!! tell me what i am doing wrong.
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Showing 1-15 of 26 comments
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