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I'm sorry I didn't see your report for a whole week (and let your server crash) m(_ _)m
I've pushed an update, and the issue should be fixed now.
I am having what appears to be a similar crash on Single Player
Crashes whenever an NPC from Crew Enabled is killed
Crash Log:
Exception occurred: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at PocketShieldCore.ShieldManager.DropEmitter(IMyCharacter _character, Boolean _isManualEmitter)
at PocketShieldCore.Session_PocketShieldCoreServer.Character_CharacterDied(IMyCharacter _character)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.Character.MyCharacter.DieInternal()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateDying()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Any idea why?