RimWorld

RimWorld

Linkable Settings
Feature Request: Controlling What the Linkables Link to
I play with both Even More Linkables because it's very cool, balanced for what it offers IMO, while at the same time encourages a higher risk/reward workshop strategy. I also play with an add-on for VFE - Ancients because I reach a point in my playthru in which I want to defenestrate balance, raiding the planet with my spess marheens aboard a cathedral-like battle barge complete with orbit-to-surface nuclear weapons. Exploiting exotic resources to keep pushing the envelope of transhumanist productivity & ideoligous dominance!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3138924498

None of these buildings work with Even More Linkables, & I was wondering... since this mod is kind of a beautifully controllable omnibus-patch for some of the niggling things related to how linkables work in general, if you wouldn't be amenable to taking that final step to, like, create a drop-down or even a check menu allowing nutcases like me (on in general) to control what linkables actually affect what related buildings. That way we can, like, solve our own problems instead of pestering the community for a specific inter-mod patch over & over.

Note: I'm not, like, suggesting that you take control over what bonuses the linkables actually have; that would be too far. Rather, to save the community a lot of harassment down the line, control what they can apply their bonuses onto.

I imagine such a feature would also be appreciated for things, like, Alpha Biomes' weirdness, since like the exotic workbenches for Ancient tech, those are only enhanced by tool boxes as well.

In either case, thank you for what this mod is, already. <3
Last edited by TrollofReason; 7 Jul, 2024 @ 12:42pm