Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weapon balancing is a very slippery slope - I have never been truly able to pinpoint the balance and everything's been balanced around "potential" damage - which is why shotguns may feel very weak (given that EVERY pellet hits, they should be slightly higher in DPS than weapons of the same tier, but this rarely happens!)
There is really a lot more testing that needs to be done for me to conclusively say that some weapons need buffs or nerfs, but with the extremely small sample size due to the nature of this being a gmod gamemode the data will be hard to come by. I will be taking all critiques of balancing to heart though for later patches if necessary.
With the weapon upgrade trees, I just haven't been able to create a good looking GUI for it, and it is on the table for the next big release, so stay tuned.
Again thank you very much for having a look at my gamemode, it means so much more than I could ever ask for given the state of gmod in 2023.
EDIT: By the way yes, Beelzebeat is indeed the tiebreaker theme :)