Garry's Mod

Garry's Mod

ZS: Bandit Warfare
PatMartins 27 Feb, 2023 @ 1:11pm
Having played this, i've got some thoughts.
Was playing this with a couple of buddies in a server i'm in, and after a few rounds, i've got some opinions on this i'd like to share.

THE GOOD:
-The whole gist of this gamemode is a winner to be honest- Team Deathmatch with ZS guns? Sign me up!

-Melee, as little as I used it, feels quite satisfying to use.

-I do like the upgrade mechanic- It fits in w/ baseline ZS in a way.

-All the nods to normal ZS in general are just.... chef's kiss

THE BAD:
-Shotguns. Good lord, those are WEAK as hell. Rifles and SMGs regularly outperform 'em in every way. Them boomsticks need some love- or at least given enough punch to be worth using at even point blank- I was only able to tough 'em out to T2 before I gave up.

-Speaking of SMGs, they're good....honestly, a little TOO good. As much as I love 'em, even I have to admit they could use a few nerfs (The MP5 and the Tosser in particular are way too damn good for their tier)

-If there's a good reason for not being able to view a weapon's entire upgrade tree, i'm all ears. If not, if I switch a weapon, and it turns out to be crap, i'd like to know if it gets better down the line or if I should just swap it out and cut my losses (IE the crossbow pistol's tree- there were some STINKERS in T2-3 (The burstfire one in particular was damn near useless), but the final flechette rifle's god tier)

THE SILLY:
-I saw Beelzebeat in the credits of this- so god help me if it's not used as an 'Overtime/Sudden death/Tiebreaker' theme, i'll throw a ♥♥♥♥♥♥♥ fit. /s
Last edited by PatMartins; 27 Feb, 2023 @ 1:40pm
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airrice  [developer] 7 Mar, 2023 @ 4:41am 
Thank you very much for your thoughts and opinions, I always try to take everything people would like to say into consideration.

Weapon balancing is a very slippery slope - I have never been truly able to pinpoint the balance and everything's been balanced around "potential" damage - which is why shotguns may feel very weak (given that EVERY pellet hits, they should be slightly higher in DPS than weapons of the same tier, but this rarely happens!)

There is really a lot more testing that needs to be done for me to conclusively say that some weapons need buffs or nerfs, but with the extremely small sample size due to the nature of this being a gmod gamemode the data will be hard to come by. I will be taking all critiques of balancing to heart though for later patches if necessary.

With the weapon upgrade trees, I just haven't been able to create a good looking GUI for it, and it is on the table for the next big release, so stay tuned.

Again thank you very much for having a look at my gamemode, it means so much more than I could ever ask for given the state of gmod in 2023.

EDIT: By the way yes, Beelzebeat is indeed the tiebreaker theme :)
Last edited by airrice; 7 Mar, 2023 @ 4:48am
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