Tabletop Simulator

Tabletop Simulator

Fallout RPG Miniatures
Modified my New Vegas campaign to use this room.
Hey there! I like your room! I modified this room/table to work with OneWorld and converted it for my New Vegas campaign. Here's an unlisted link to that table. Feel free to grab anything I've modified/created.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2777294931

Things I've changed so far:
  • Installed OneWorld on the right-side table.
  • Dropped the room by a few units so that it works with OneWorld, it was too high before.
  • Expanded the table so that players have some area outside the main OneWorld map.
  • Added translucent guard rails around the OneWorld pack zone.
  • Straightened the room because it was at 270.65 on Y instead of 270.0.
  • Gave the chairs non-convex colliders so things can be set on them without floating in the air.
  • Gave the beds and the bottom table non-convex colliders for the same reason.
  • Moved the terminal to the side and gave it a collider.
  • Moved the floodlights up top to better match the new table size.
  • Scripted the floodlights up top to disable their shadows on the table.
  • Removed the yellow-ness of the door to the room.
  • Added a secondary external table for a world map.
  • Added copies of the floodlights for both the DM table and the world map table.
  • Edited colliders on the external tables so things don't float over them.
  • Expanded the play area so the external tables could be utilized.
  • Moved hands over the chairs to give more space on the table.
  • Added a translucent colored zone over each player area matching their color.
  • Made the black panel on the wall non-interactable.
  • Split the chair models into two pieces so the frames could be tinted different colors to match player colors.
  • Increased size of the chairs since they seemed too small compared to the other furniture in the room.
  • Replaced the "desk" model used for the top of the main table with a token. I took the texture from the top of the "desk" model, put it through an AI upscaler, and rounded the corners.
  • Changed the lighting LUT to 35 'Mark1'.
  • Added assets relevant to my New Vegas 5e game.
Last edited by ColColonCleaner; 11 Mar, 2022 @ 2:01pm