DayZ
CodeLock to ExpansionCodeLock Bridge
Azure Tai 27 Apr, 2022 @ 10:34am
[In-compatability Bug] - BaseBuildingPlus v2 - Compile Error
Note: I don't acctually need this for BBP as BBP now nativly support's Expansions Code Lock it's self, however i have another mod that requires this or code lock as dependent mods, and im stuck (as i dont really want to be running two versions of Code Lock)

thanks for taking the time to look at this report.





Getting the following error when running this mod along side Expansion and BaseBuildingPlus

Error Produced
Can't compile "World" script module! BaseBuildingPlus/scripts/4_World/actions\custom\custom_raid\actiondismantle.c(119): Undefined function 'CodeLockConfig.OwnerOnlyDismantle'




    Mods Loaded (In Order of how they load on my server):
  • Community Fraimwork (v0.8.100368)
  • VPPAdminTools (Last Updated 19 April 2022)
  • Dabs Fraimwork (v1.0)
  • DayZ Expansion Licenced (v1.6.64)
  • DayZ Expansion Bundle (v1.6.66)
  • CodeLock to ExpansionCodeLock Bridge (Last updated: 20 April 2022)
  • BaseBuildingPlus (v2.0)
  • BBPItemPack (v1.0)




Script Log Snippet
[ --------------------------------------------- Log D:\Games\Servers\OmegaManager\servers\1\profiles\script_2022-04-27_18-26-16.log started at 27.04. 18:26:19 SCRIPT : Registered 354 temporary action enum(s), UAN==354 SCRIPT : ... Backlit Effects Enabled SCRIPT : VPPNotificationManager() SCRIPT : [VPPAT] Internal VPPNotifications module loaded! SCRIPT : [DayZ Game]:: DayZGame(): Initializing V++ Admin Tools. SCRIPT (W): @"BlackoutScripts/4_World/rifles\weaponanimations.c,28": Missing ';' at the end of line SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/actions\custom\custom_raid\actionraid.c,333": Missing ';' at the end of line SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/actions\custom\custom_raid\actionraid.c,387": Missing ';' at the end of line SCRIPT (W): @"BlackoutScripts/4_World/container\classes\actions\singleuse\bo_actioninteractlock.c,73": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting SCRIPT (W): @"BlackoutScripts/4_World/container\classes\actions\singleuse\bo_actioninteractlock.c,87": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT (W): @"BlackoutScripts/4_World/container\classes\actions\singleuse\bo_actioninteractlock.c,92": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT (E): @"BaseBuildingPlus/scripts/4_World/actions\custom\custom_raid\actiondismantle.c,119": Undefined function 'CodeLockConfig.OwnerOnlyDismantle' SCRIPT (E): @"BaseBuildingPlus/scripts/4_World/overrides\playerbase.c,38": Bad type 'Param1' SCRIPT (E): @"BBPItemPack/Scripts/4_World/overrides\playerbase.c,39": Bad type 'Param1' SCRIPT (W): @"BBPItemPack/Scripts/4_World/items\solar\bbp_solarplus.c,146": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT (E): @"DayZExpansion/BaseBuilding/Scripts/4_World/dayzexpansion_basebuilding\entities\manbase\playerbase.c,26": Bad type 'CF_Modules' SCRIPT (E): @"DayZExpansion/Groups/Scripts/4_World/dayzexpansion_groups\expansionpartymodule.c,85": Bad type 'map' SCRIPT (E): Can't compile "World" script module! BaseBuildingPlus/scripts/4_World/actions\custom\custom_raid\actiondismantle.c(119): Undefined function 'CodeLockConfig.OwnerOnlyDismantle' SCRIPT (E): Failed to load entities script! /code] Seems a recent update of Expansion may have skewed the compatability for BBP 2.0 with this bridge mod.
Last edited by Azure Tai; 27 Apr, 2022 @ 10:40am
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So i think im get a conflict between my codelock to expansion codlock add on when i try and load teh reg codelock my server wont comee up
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