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Update: Issue traced as a mod incompatibility with Mix n Match. Fixed through update to BAI (MnM compatibility added to BAI).
I need your mod list, including the load order and the prison file.
Thanks for responding quick!
Here's the link. https://imgur.com/bfl1W8z
Located the issue as a mod incompatibility: Additional Guards Sprites has its own script that overwrite mine. This can only be fixed by merging the mods, which I cannot do without permission.
Update: Compatibily added to AGS via update as a result of a direct collaboration between prospectus and me.
Aw. So, I can't do anything at all about it?
Weirdly enough, the armed guards (which also got additional guards sprites) don't have issues with the tasers.
During the recent Tower update the way tazer training is serialised on the save file abruptly changed and I as I didn't figure out a better way to it I resorted to a hacky workaround to have the guards/dog handlers/snipers have it.... I need to contact prospectus and see if he wishes to make his mod compatible with mine.
The deployment/patrols thing arent exposed to modding in any reliable manner.... I would love to do this though.
The mod is especially good if you dont want everyone to have body armours (body armour decrease speed and is a permanent for everyone once unlocked), if for whatever reason you dont want all snipers to be non lethal or if you only want some armed guards to have tazers. Or if you want guards to have tazers but not armed guards....
As a bonus u can upgrade the dog handlers/snipers with tazers too.
The mod is utlimately about permitting variety rather than maxing everyone as soon as u unlock a research.
Edit: According to an alpha update Introversion video from a decade ago the upgraded guards will actually prefer to patrol more dangerous areas of the prison by themselves, but I do not know if this is still the case.