Prison Architect

Prison Architect

Mix 'n' Match
This topic has been locked
Ozoneraxi  [developer] 9 Feb, 2022 @ 7:28am
Old feedback thread
Lock reason: merging threads.
Last edited by Ozoneraxi; 11 Apr, 2023 @ 8:52am
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Showing 1-6 of 6 comments
moekelFaya 4 Apr, 2022 @ 4:37am 
i love all ur mods, but is it possible to make a mod where soldiers can patrol your prison?
Ozoneraxi  [developer] 4 Apr, 2022 @ 4:58am 
Originally posted by moekelFaya:
i love all ur mods, but is it possible to make a mod where soldiers can patrol your prison?

Not in any reliable or easy to use manner. It is probably not even worth investigating...
Last edited by Ozoneraxi; 4 Apr, 2022 @ 6:09am
vandalismo96 13 Dec, 2022 @ 5:59pm 
how can i learn to script like you i search all over the internet but i don't find anything about it
Ozoneraxi  [developer] 14 Dec, 2022 @ 9:13am 
Last edited by Ozoneraxi; 14 Dec, 2022 @ 9:14am
i_love_games110 4 Apr, 2023 @ 6:13pm 
is there a way to segregate deployments?
as in lock a patrol or station to guards with no vest, guards with vest, etc
Ozoneraxi  [developer] 4 Apr, 2023 @ 8:12pm 
Originally posted by i_love_games110:
is there a way to segregate deployments?
as in lock a patrol or station to guards with no vest, guards with vest, etc

No, this isnt possible, sorry.

The tazer guards however are programmed (or at least were in alpha) to prefer to stay in sectors where more dangerous inmates are. This is vanilla non-mod behaviour, assuming it still works/hasnt changed.

You could test and share your anectodal findings.
Last edited by Ozoneraxi; 4 Apr, 2023 @ 8:17pm
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