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My current feedback about V0.7 is:
- the SN CalO should have 50 rounds instead of 40.
That's, really it! i love the improvements you did to the model and the better iron sights, but most of all, that sweet recoil and spread! hot damn you got it right!.
Altough i know you're gonna remove the Rails & Sight options in V0.8/V0.9, i have a feedback with them: Always flip or remove the rear sight when you equip a sight attachment, expecially if it gets on the way!
And last feedback is, for all of your mods, always include your weapons in vanilla categories, it makes it easier to find them (The SN CAL (normal), as a semi-auto battle rifle, should be in marskman, while the SN CalO in assault, and so on, purpose meets the category.)
Keep going lad!
Ps. an idea for the FN FAL PARA option (if you're doing one): Make it a gear and/or secondary option, since it's a shorter barrel and a foldable stock, but at the cost of higher spread and sightly more recoil (but not to the pre-v0.7 levels of recoil.)
You struck gold with the new Sn Cal iron sights, good job they are very good compared to their first interaction
The EOtech and GocA sights are now well usable, but i feel the removal of those sights was a lot of rough. I highly suggest removing these sight options all together from this mod when making the SA58.
Changes Suggested:
To balance out and be more real to the FN FAL, reduce the mag size from 25 to 20.
for the SN CalO, reduce reserve ammo from 120 to 100, to fit the 40 to 50 change.
Extra Suggestion:
Since i suggested to remove all those sights options, remember the FN Original Scope? you could use that to add a Scope/Sight option for the FAL who doesn't require Rails, see it as the Sn Cal DMR
Keep the EOtech and GocA on the SA58 tough, ofc, since the SA58 is actually made to support rails.
There's one final feedback: the scope rendering
You model that good enough, but why not making the scope look vanilla-like (or at least, vanilla+-like) instead of red dot/eotech like?
Anyway, i suppose the Icons for the para and scoped variants will be done next version so, other than the scope rendering you did an awesome job! polish it up and the mod is ready