Ravenfield

Ravenfield

Sn Cal pack (Old Version V0.95) (EA26)
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Alex n' Italy 10 Feb, 2022 @ 10:17am
Feedback/Bugs Discussion
Tell here to the developer about what's wrong or weird with the Sn Cal
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Showing 1-15 of 29 comments
Alex n' Italy 11 Feb, 2022 @ 10:51am 
I'm impressed with this new update, good job!
My current feedback about V0.7 is:
- the SN CalO should have 50 rounds instead of 40.


That's, really it! i love the improvements you did to the model and the better iron sights, but most of all, that sweet recoil and spread! hot damn you got it right!.

Altough i know you're gonna remove the Rails & Sight options in V0.8/V0.9, i have a feedback with them: Always flip or remove the rear sight when you equip a sight attachment, expecially if it gets on the way!

And last feedback is, for all of your mods, always include your weapons in vanilla categories, it makes it easier to find them (The SN CAL (normal), as a semi-auto battle rifle, should be in marskman, while the SN CalO in assault, and so on, purpose meets the category.)

Keep going lad!
Ps. an idea for the FN FAL PARA option (if you're doing one): Make it a gear and/or secondary option, since it's a shorter barrel and a foldable stock, but at the cost of higher spread and sightly more recoil (but not to the pre-v0.7 levels of recoil.)
Diamond_raider  [developer] 12 Feb, 2022 @ 5:38am 
Thanks for the feedback I will start work on the gun now.
Diamond_raider  [developer] 12 Feb, 2022 @ 5:41am 
I will make the Fn Fal PARA.
Alex n' Italy 12 Feb, 2022 @ 5:41am 
Nice
Diamond_raider  [developer] 12 Feb, 2022 @ 5:43am 
Fn Fal PARA most likely will be posted in Version 0.9.
Diamond_raider  [developer] 12 Feb, 2022 @ 6:31am 
@Alex n' Italy in the description I have added credits and added you in the credits for feedback, ideas and testing, if you don't mind me doing that.
Alex n' Italy 12 Feb, 2022 @ 7:35am 
Version 0.8 Feedback

You struck gold with the new Sn Cal iron sights, good job they are very good compared to their first interaction

The EOtech and GocA sights are now well usable, but i feel the removal of those sights was a lot of rough. I highly suggest removing these sight options all together from this mod when making the SA58.

Changes Suggested:
To balance out and be more real to the FN FAL, reduce the mag size from 25 to 20.
for the SN CalO, reduce reserve ammo from 120 to 100, to fit the 40 to 50 change.

Extra Suggestion:
Since i suggested to remove all those sights options, remember the FN Original Scope? you could use that to add a Scope/Sight option for the FAL who doesn't require Rails, see it as the Sn Cal DMR
Diamond_raider  [developer] 12 Feb, 2022 @ 7:53am 
Thanks for all your feedback, but when you said "I highly suggest removing these sight options all together from this mod when making the SA58." do you mean remove sights on the Sn Cal and when I make the SA58 don't add sights to them as well?
Diamond_raider  [developer] 12 Feb, 2022 @ 7:54am 
And it is nice to hear that you like the new sights.
Diamond_raider  [developer] 12 Feb, 2022 @ 7:56am 
I will add all you said in version 0.9 and the Sn Cal Para.
Alex n' Italy 12 Feb, 2022 @ 8:00am 
Nice!
Alex n' Italy 12 Feb, 2022 @ 8:01am 
Originally posted by diamond_raider:
Thanks for all your feedback, but when you said "I highly suggest removing these sight options all together from this mod when making the SA58." do you mean remove sights on the Sn Cal and when I make the SA58 don't add sights to them as well?
When you do the SA58, come back to this mod and remove the EOtech and GocA varian, that's what i mean
Keep the EOtech and GocA on the SA58 tough, ofc, since the SA58 is actually made to support rails.
Last edited by Alex n' Italy; 12 Feb, 2022 @ 8:01am
Diamond_raider  [developer] 12 Feb, 2022 @ 8:02am 
I understand now. Thanks.
Alex n' Italy 14 Feb, 2022 @ 6:55am 
the FN FAL Para and the new scope are very nice, the mod is shaping up to be perfect! i believe the next version will be the best mod you did so far

There's one final feedback: the scope rendering
You model that good enough, but why not making the scope look vanilla-like (or at least, vanilla+-like) instead of red dot/eotech like?


Anyway, i suppose the Icons for the para and scoped variants will be done next version so, other than the scope rendering you did an awesome job! polish it up and the mod is ready
Diamond_raider  [developer] 14 Feb, 2022 @ 7:14am 
Thanks for the feedback. I'll change the scope rendering next update.
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