Garry's Mod

Garry's Mod

[VJ] Project Infection [OBSOLETE]
Unoffical Bug Reports
i noticed there wasn't any bug reports sooo report your bugs here
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Showing 1-11 of 11 comments
i have a bug where when a person gets infected and they have a chance to get a weapon in their hand will sometimes have 2 weapon models, as i saw one having a axe and a pipe in one hand
when a person gets infected, the corpse of them is invisible, but they can still be walked on, which sometimes gets the player stuck, sure they can noclip but this is pretty annoying, lethal necrotics also has this problem so i guess it just transferred over to here
angelamarie918 9 May, 2022 @ 2:54pm 
The infected having a weapon is normal, For instance. I spawned a zombie in and it had a axe, for a chance that is.
Originally posted by angelamarie918:
The infected having a weapon is normal, For instance. I spawned a zombie in and it had a axe, for a chance that is.
no no no, i meant like having 2 weapons model at once, like having an axe and a metal pipe even though they should just have 1 weapon in their hand
another bug: a walker somehow converts a npc to a runner? is this on purpose or is it a bug
so for the g-man zombie, it wasn't just because they were a walker, but it might just be due to the model having problems with some animations
Warkin Iskander Volselli  [developer] 7 Jun, 2022 @ 6:31am 
Originally posted by Sussy Imposter:
another bug: a walker somehow converts a npc to a runner? is this on purpose or is it a bug
This is intentional.
Originally posted by Warkin Iskander Volselli:
Originally posted by Sussy Imposter:
another bug: a walker somehow converts a npc to a runner? is this on purpose or is it a bug
This is intentional.
if a walker can't convert another npc to a walker, i think that makes walker zombies just there for no reason
Aves 12 Aug, 2022 @ 5:17pm 
I cant say about regular npcs but Sentry's snpcs, for example, revert to default bodygroups when infected. So a group of different looking characters will all become one default horde. This is a relativly minor issue in the grand scheme of things but wasnt something an issue with LNR. I dont know if this is something that can be fixed or if its just how these two different addons handle their individual infection systems
cool grandma 17 Oct, 2022 @ 12:52am 
the weapon disable button and fire runner button doesn't work
springy123000 27 May, 2024 @ 12:45pm 
I don't know what it is, but when a zombie kills an npc, the dead npc duplicates, one ragdoll, and one dead npc about to become a zombie, anyone else share the issue?
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