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Idk, I could see how that might become pretty overpowered pretty easily? Like, there's challenge in the game itself by offering only one slot to use a wide array of bonuses, so you have to be mindful of what you're wearing and cater it to the situation, the character and your playstyle. I could see how a second slot would take away a lot of that challenge. Different kinds of collars with different bonuses sound like they could be pretty cool, though!
I had originally intended for Wei to start with a special sweater, he currently has a stand-in breezy vest until I get around to making it.
Fishing with paws may or may not be beyond my ability to make? I'll need to spend a while digging to see if I can figure it out. If it's added, it may end up as a unique trait to Wynter and/or Wisp. Wei won't be able to because he ain't got no claws! (he'll have special craftable items, though)
As for items, Claws could instead be a file to keep them sharp, or a scratching post structure to increase your attack for a certain period (or however many hits; otherwise, your claws go dull? Maybe only for Wei and Winter?)
A litterbox, for sanity and hilarity?
Cat Scratching Post: New science machine, used to prototype all the cat bits and bobs. Needs rope, wood and...beefalo hide? Something for the catch to scratch on, whether they get a bonus or not. Just aesthetically makes sense.
Other things: Decoy toys? Little mice that wind up and distract enemies for a short time, very costly, or something?
Bows or other cat accessories? Ribbons? Bonuses to sanity, negatives to speed or attack, due to distraction by flashy stuff on the tail oh my gosh.
Also, the cats could carry the tools in their mouths if you do the all fours thing. Would be pretty adorable.
While I'd like adding running on all fours, with the size of the mod as it stands along with the future plans, I'm uncertain if it will even fit! Plus adding loads of new animations will just plain take a lot of time to make, so it's already at the bottom of my to-do list :U if I ever get to doing something like that, it may need to be a seperate add-on mod just to account for steams size limitations.
I'm still juggling the idea of making claws into an item, just because when multiplayer comes out, people could easily give their claws item to the declawed Wei, which might be problematic (he already glows, for gods sake, lol). If I can find a way to make them either stuck in your inventory or usable only be certain characters, I may add them as an item along with a craftable scratching post to repair them.
Indeed, I didn't expect you to add them right away, if at all; I was just waxing poetical. And the claws could be problematic, too true. Was just working off of what others had suggested.
Altogether, though, I love the mod, and it made me want to play Don't Starve after Months of it sitting in the dust. So thank you for that! =3
Thanks back! :D