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[MelonWars: Factions] lua/includes/modules/duplicator.lua:732: attempt to call method 'CheckLimit' (a nil value)
1. CreateConstraintFromTable - lua/includes/modules/duplicator.lua:732
2. unknown - lua/includes/modules/duplicator.lua:875
3. ProtectedCall - [C]:-1
4. Paste - lua/includes/modules/duplicator.lua:875
5. contraptionSpawn - lua/autorun/server/sv_melonwars.lua:526
6. func - lua/autorun/server/sv_melonwars.lua:584
7. unknown - lua/includes/extensions/net.lua:38
Lua error 2
[MelonWars: Factions] lua/entities/ent_melon_prop_base/init.lua:80: attempt to perform arithmetic on field 'value' (a nil value)
1. unknown - lua/entities/ent_melon_prop_base/init.lua:80
Lua error 3
[MelonWars: Factions] lua/includes/modules/duplicator.lua:732: attempt to call method 'CheckLimit' (a nil value)
1. CreateConstraintFromTable - lua/includes/modules/duplicator.lua:732
2. unknown - lua/includes/modules/duplicator.lua:875
3. ProtectedCall - [C]:-1
4. Paste - lua/includes/modules/duplicator.lua:875
5. contraptionSpawn - lua/autorun/server/sv_melonwars.lua:526
6. unknown - lua/entities/ent_melon_contraption_assembler/init.lua:41
I was playing on a 4 player, local server for Melonwars. Nobody else was on the local server except for me. I had an issue pertaining to contraptions. Whenever a contraption was spawned some of it would delete and it would disassemble itself. This happened while spawning it with the contraption menu spawner and using a contraption assembler. The errors were all blue.
Something else worth noting is that I'm guessing from one of the errors that you're using base props (ones spawned from the melon wars tool) to build your contraptions. You should be using ones from the normal spawn menu (they'll have their team and health set up when you spawn them via the assembler or tool). The change I made should fix the issue you reported, but you're likely to run into others if you're using Melon-Wars base props instead of normal props, because they aren't designed for that.
As a side-note one of the base-game's lua files (the one that handles saving/spawning things with the duplicator, which is the same system contraptions use) seems to be different for you than it is for me. I'm not really sure why this is. If you keep having problems it might be worth validating your game files, or disabling/enabling other addons to see if any of them are overriding it for some reason.
I hope that maybe you will be able to fix the conflict with the x64 chromium branch (If possible).
This has also reminded me I need to switch to the 64 bit version again. I usually have that on, but I recently switched computers.
[MelonWars: Factions] lua/weapons/gmod_tool/stools/melon_universal_tool.lua:3894: attempt to index global 'mw_team_colors' (a nil value)
1. Think - lua/weapons/gmod_tool/stools/melon_universal_tool.lua:3894
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:174 (x212)
It happens when i start a new multiplayer server and i select the tool. It appears to be trying to create team colors bc on the team selection every color appears as grey
Thank you!
Structures have 0 life. any building can be destroyed with one shot of a marine and i tried this on both sandbox and match started
Thank you
Also, this might not be an issue but snipers are very op and for example, against turrets, they destroy them in a matter of seconds while the turrets almost fail all their shots. Turrets should have 100% accuracy i guess
Base props as decoys and sniper turrets work really well defensively. You can actually see a bit of this in the trailer (0:10 and 2:10); though most of the other defences in other clips are fairly atypical (either because they were clips from really weird matches, or of inexperienced players).
Offensively it mostly just depends on whether you're able to rush them or not (though certain units are better/worse against them. Marines because they're cheap fodder, gunners because they can take 2 hits. Other high-value units like missiles tend to do poorly).