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However, the destination is not so obvious. The game does not define the ends of a line and there are no ISO norms about it, either. If it is a circular line, it may well be the next station - or the farthest. If a line goes A B C B, the ends will be A and C because B is visited twice so it's no headline. If a line goes A B C D E B, the ends seen from A can be C or D, from B too, from C they can be D E or A, from D E or A, from E only A. And of course, the display must never show the current station. If nothing obvious comes up, the next stop is always an option.
Yesterday I just edited the code of https://www.transportfever.net/filebase/index.php?entry/6248-verbesserte-linienbezeichnungen/ to use square brackets, because the LineManager mod also uses round brackets to tell the script which profile to use.
And btw here is an actual scereenshot:
https://i.imgur.com/JVzZRWy.jpg
You can see the bus showing the terminus.
I will test the new version.
Perhaps I have to change it to use square brackets as well.
The terminus name "Hydrierwerk" is derived from this setting - same screenshot as OP - on stop #1.
https://i.imgur.com/1CCYtF3.jpg
because the line is named
[20] Kemberg (PR)
As I'm not very good in RegEx what do I have to change?
And where?
Both files
res\scripts\lolloArrivalsDeparturesPredictor\scratch.lua
res\scripts\lolloArrivalsDeparturesPredictor\workerEngine.lua
or only one of them?
If square brackets are used the line number is shown in the display as well as it's shown on the vehicles.
This way it's easier to have the displays be compatible.