Team Fortress 2

Team Fortress 2

The Flat Liner
c0ntra_ 3 Apr, 2015 @ 3:58am
Uses?
I mean,Its basically a health stealer,Pretty basic,You gain uber charge the more you damage.
< >
Showing 1-6 of 6 comments
MGfreak 3 Apr, 2015 @ 7:23am 
But it would be totally OP. Everything the medic has to do is:
keep camping with a sniper, gain your ubercharge, rush in the Battlefield, pick the first mate u see, ubercharge and krit-boost him. As soon as the Charge is over get back to the Sniper and repeat. Unfair, OP and boring.
Apple Juice 3 Apr, 2015 @ 2:31pm 

Originally posted by MGfreak! (RIP Gunslinger!):
But it would be totally OP. Everything the medic has to do is:
keep camping with a sniper, gain your ubercharge, rush in the Battlefield, pick the first mate u see, ubercharge and krit-boost him. As soon as the Charge is over get back to the Sniper and repeat. Unfair, OP and boring.
Most medics don't do that, this is for combat medics, Not real medics. the only nerf apart from not healing anyone is it would have 4 1 second burst charges like the vaccinator. Camping with a sniper using this is a terrible idea. the sniper will still die from either a headshot or a backstab, so it wouldn't be OP, just different.
Inferno 3 Apr, 2015 @ 4:44pm 
or it can only add a certain amount of uber each shot so a sniper could only charge it by 5% or somethin
Levsha 4 Apr, 2015 @ 1:37pm 
would be good to use this uber-gun on enemies, when u get uber u will be able to slow them down. Harm-gun the only medi-gun that ubers enemies
Sny_Vs_Spyper 5 Apr, 2015 @ 1:53pm 
You guys were aware that, at one stage there was a replacement for the medigun that allowed medics to be pure combat medics. Needless to say everybody went crazy about it becuase 'medics are meant to be healing classes'(which i actually agree with). So valve changed it back.

I think this should quite frankly have the stats of-

Can heal friendly buildings
Ubercharge rate +75%

Uberchargr is exactly the same as the Vaccinator, but only has one charge(Not the 4 charges the Vaccinator builds up)
-35% healing speed
Can't overheal

Becuase i think it looks more like a 'Home Defense Experemental'. And i feel that it would be a good weapon to keep a base operational, not something you'd really want to deploy in the field, but meh, maybe that's just me.
managlare 6 Apr, 2015 @ 7:37pm 
maybe it should still heal, but the overheal goes away as soon as you stop healing.
< >
Showing 1-6 of 6 comments
Per page: 1530 50