Garry's Mod

Garry's Mod

1996 TARDIS Extension Remaster (WIP)
I Encountered a Probable Break in the Continuum Within the TARDIS (Glitch Warning)
I would like to advise that one of the glitches in this rendition of the TARDIS has seemed to leave a hole under the upper floor. I literally went up there, simply to admire the details, wondered if I could balance on the upper green wall (the darkness looked like a platform) so I jumped onto it and fell from the TARDIS. As in, where the inside is located, not the exterior. Fell from the sky box.
I even recorded it, as I wished to review the addon, in the hopes that more in the community who care about the movie, will be able to help.
But yes, please don't go Full Harry Sullivan Imbecilic like I did.
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Showing 1-2 of 2 comments
DJG 21 Oct, 2024 @ 7:54am 
There is a similar problem with the "original" version of this "extension", with the only difference being that instead of a hole in the floor, there was hole in the wall behind "Cloister Room" door which can only be found if you "no-clip" through the set of double doors that are on the other side of the "control room" from the entrance (i.e.: the ones that don't open even when the sonic screwdriver is used on them).

And as for the "glitches", they get worse on the "gm_Bluehills" map because (depending on which tardis you spawn in) it'll cause you to ether get "teleported back outside the tardis" or "yeeted inside of the tardis console (which you'll need to use "no-clip" to get out of it "if" that happens)" whenever you try to enter through the front doors

(:steamfacepalm: I'm only mentioning the second part so that anyone who reads this can avoid getting caught off guard by that glitch in particular on that map)
AgentKforKooky 25 Oct, 2024 @ 12:54pm 
Originally posted by DJG:
There is a similar problem with the "original" version of this "extension", with the only difference being that instead of a hole in the floor, there was hole in the wall behind "Cloister Room" door which can only be found if you "no-clip" through the set of double doors that are on the other side of the "control room" from the entrance (i.e.: the ones that don't open even when the sonic screwdriver is used on them).

And as for the "glitches", they get worse on the "gm_Bluehills" map because (depending on which tardis you spawn in) it'll cause you to ether get "teleported back outside the tardis" or "yeeted inside of the tardis console (which you'll need to use "no-clip" to get out of it "if" that happens)" whenever you try to enter through the front doors

(:steamfacepalm: I'm only mentioning the second part so that anyone who reads this can avoid getting caught off guard by that glitch in particular on that map)
Thank you for telling me.
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Showing 1-2 of 2 comments
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