Project Zomboid

Project Zomboid

Pomp's Items
 This topic has been pinned, so it's probably important
Pompadour Nautice  [developer] 24 Aug, 2023 @ 1:55pm
Bug Reports
As the name says, a channel to consolidate bugs.

Known Issues
  • PIDummyPonies spawn if the script is breaking, or with mods such as Item Stories, you can counteract this by placing the dummies into a zombie corpse, afterwards they should randomize
    • I will attempt to address the lagging script by making the ponies also function as a lootbox like the FNAF crates.
  • In multiplayer, ponies spawned on zombies are client-sided, once they are spawned any player may pick the new one up
    • I don't have any intentions on getting this revolved for the time being, especially since there are so many ponies included in the mod it's difficult to get the one(s) you want.
Last edited by Pompadour Nautice; 12 Oct, 2023 @ 9:23pm
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Showing 1-15 of 20 comments
APPLEPIE 25 Aug, 2023 @ 8:23am 
STACK TRACE
-----------------------------------------
function: onFillContainer -- file: PI_PonyDistribution.lua line # 19 | MOD: Pomp's Items

ERROR: General , 1692976210339> 100,738,054> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in onFillContainer at KahluaUtil.fail line:82.
ERROR: General , 1692976210340> 100,738,054> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in onFillContainer
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:173)
at zombie.vehicles.BaseVehicle.randomizeContainers(BaseVehicle.java:9478)
at zombie.vehicles.BaseVehicle.createPhysics(BaseVehicle.java:821)
at zombie.vehicles.BaseVehicle.addToWorld(BaseVehicle.java:8458)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3268)
at zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:304)
at zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:162)
at zombie.network.ServerMap.preupdate(ServerMap.java:812)
at zombie.network.GameServer.main(GameServer.java:876)
LOG : General , 1692976210341> 100,738,056> -----------------------------------------


mode in use
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952279163
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920358373
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2915880095
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006556662

get the same error even if I remove Lines 36-39 script.
not sure if it's a mod conflict, but it's happening since the last update.
Pompadour Nautice  [developer] 25 Aug, 2023 @ 8:28am 
My best guess is that it's a mod conflict, as I haven't encountered any errors on my modded playthrough thus far. Those lines are the only things I modified from the script file, everything else remains unchanged from the previous version.
Last edited by Pompadour Nautice; 25 Aug, 2023 @ 8:32am
APPLEPIE 25 Aug, 2023 @ 8:51am 
okay..I don't know what mod it conflicts with. but 1 thing I think... an error occurred while creating the new item added to the container or zombie.
if possible, could you upload the mod before the update? i want to test if a similar error occurs as before
Last edited by APPLEPIE; 25 Aug, 2023 @ 8:52am
Pompadour Nautice  [developer] 25 Aug, 2023 @ 9:55am 
Originally posted by APPLEPIE:
okay..I don't know what mod it conflicts with. but 1 thing I think... an error occurred while creating the new item added to the container or zombie.
if possible, could you upload the mod before the update? i want to test if a similar error occurs as before

I don't keep the old mod files, but you can find archived versions on my Nexus Page[www.nexusmods.com].
M.S.Referee 25 Aug, 2023 @ 11:15am 
Yep, revomved Lines 36-39 from script also not work. Are you only changed PI_PonyDistribution.lua ? It look like about other scripts. So about that, we can't do anything, because we don't know the structure of this mod, and also don't want to modify it from steal (at least I don't want to modify it from steal). Since I'm will releasing mod too, people don't want their hard work stolen, and neither do I. So respecting the achievements of others is protecting your own achievements. 😄

(By the way, to the best friendly for translation, when need to add new things, please just put the new things from bottom of last files, if insert random the whole file, this will made each time update translation need to check from top to bottom again and again, that's so hurt brain...)
Pompadour Nautice  [developer] 25 Aug, 2023 @ 7:48pm 
Originally posted by M.S.Referee:
Yep, revomved Lines 36-39 from script also not work. Are you only changed PI_PonyDistribution.lua ? It look like about other scripts. So about that, we can't do anything, because we don't know the structure of this mod, and also don't want to modify it from steal (at least I don't want to modify it from steal). Since I'm will releasing mod too, people don't want their hard work stolen, and neither do I. So respecting the achievements of others is protecting your own achievements. 😄

If you do want to rummage through the files to see if you can pinpoint the issue, feel free. I'd be happy to credit you for the work if you find a solution. I've, to my knowledge, only added new items to the lists and such - and so I'm unsure of what will fix it. Perhaps you could try using the 'Just the Ponies' mod too to see if that causes errors, since the file is shared between the two?
M.S.Referee 27 Aug, 2023 @ 1:54am 
No luck, but have an idea, you can try to change 'replaced a item' in container to 'Add a item'. This maybe can solve this problem.
Pompadour Nautice  [developer] 27 Aug, 2023 @ 6:40am 
Originally posted by M.S.Referee:
No luck, but have an idea, you can try to change 'replaced a item' in container to 'Add a item'. This maybe can solve this problem.

Did it end up working for you?
M.S.Referee 27 Aug, 2023 @ 12:57pm 
I don't edited anything just got a 'idea' during the test, if you got time, you can try to do something and update it. :)
Pompadour Nautice  [developer] 27 Aug, 2023 @ 8:24pm 
Originally posted by M.S.Referee:
I don't edited anything just got a 'idea' during the test, if you got time, you can try to do something and update it. :)

I'll mess around when I find some time perhaps
M.S.Referee 29 Aug, 2023 @ 3:17am 
Finally I found the 'cause' from 754 mods, very incredible, unexpectedly, it turned out to be just a 'Tiles' mod broken everything.
Because the mod map needs tiles, I didn't expect that the tiles mod would cause such a serious problem. This tiles mod caused fridges nothing can spawns and other containers spawns almost no items. And make all mods with "distributions" function's '.Lua' under this path lua\server\Items, all of them have the same error.
The conclusion is that Pomp's Items is actually haven't a problem at all, everything is just caused by this tiles mod. When removing only this tiles mod (754 - 1), everything is back on track.
It's Really Incredible!
(However, my 'idea' can also be referred to, because 'adding' is better than 'overriding'.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2951745183
Last edited by M.S.Referee; 29 Aug, 2023 @ 3:18am
Princess-Luna 5 Jun, 2024 @ 6:30am 
when crafting titans guards armor you lose your knife instead of keeping it to make it.
Pompadour Nautice  [developer] 5 Jun, 2024 @ 6:37am 
Originally posted by Princess-Luna:
when crafting titans guards armor you lose your knife instead of keeping it to make it.

That's intentional since his outfit features a weapon. You can use a stone knife or a butter knife when crafting him if you want to cherish your more useful knives!
Puppy brained 31 Aug, 2024 @ 8:54am 
new fnaf plushies like glam foxy cannot be attached to backpack
Pompadour Nautice  [developer] 31 Aug, 2024 @ 9:02am 
Originally posted by состояние собак:
new fnaf plushies like glam foxy cannot be attached to backpack

Are you using Noir's or AuthenticZ? I'll have to test that out
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